Shadows over Innistrad to Eternal Masters
Shadows over Innistrad | Eternal Masters |
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Akoum | Akoum |
Plane — Zendikar Players may cast enchantment Whenever you roll CHAOS, destroy target creature that isn't enchanted. | Plane — Zendikar Players may cast enchantment spells as though they had flash. Whenever you roll CHAOS, destroy target creature that isn't enchanted. |
Alchemist's Refuge | Alchemist's Refuge |
Land {T}: Add {C} to your mana pool. {G}{U}, {T}: You may cast | Land {T}: Add {C} to your mana pool. {G}{U}, {T}: You may cast spells this turn as though they had flash. |
Hypersonic Dragon | Hypersonic Dragon |
{3}{U}{R} Creature — Dragon Flying, haste You may cast sorcery 4/4 | {3}{U}{R} Creature — Dragon Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4 |
Leyline of Anticipation | Leyline of Anticipation |
{2}{U}{U} Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast | {2}{U}{U} Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. (You may cast them any time you could cast an instant.) |
Prophet of Kruphix | Prophet of Kruphix |
{3}{G}{U} Creature — Human Wizard Untap all creatures and lands you control during each other player's untap step. You may cast creature 2/3 | {3}{G}{U} Creature — Human Wizard Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash. 2/3 |
Rootwater Shaman | Rootwater Shaman |
{2}{U} Creature — Merfolk Shaman You may cast Aura 2/2 | {2}{U} Creature — Merfolk Shaman You may cast Aura spells with enchant creature as though they had flash. 2/2 |
Shimmer Myr | Shimmer Myr |
{3} Artifact Creature — Myr Flash You may cast artifact 2/2 | {3} Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. 2/2 |
Vedalken Orrery | Vedalken Orrery |
{4} Artifact You may cast | {4} Artifact You may cast spells as though they had flash. |
Vernal Equinox | Vernal Equinox |
{3}{G} Enchantment Any player may cast creature and enchantment | {3}{G} Enchantment Any player may cast creature and enchantment spells as though they had flash. |
Yeva, Nature's Herald | Yeva, Nature's Herald |
{2}{G}{G} Legendary Creature — Elf Shaman Flash (You may cast this spell any time you could cast an instant.) You may cast green creature 4/4 | {2}{G}{G} Legendary Creature — Elf Shaman Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. 4/4 |
Shadows over Innistrad | Eternal Masters |
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Corrupt | Corrupt |
{5}{B} Sorcery Corrupt deals damage equal to the number of Swamps you | {5}{B} Sorcery Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
Goblin War Strike | Goblin War Strike |
{R} Sorcery Goblin War Strike deals damage equal to the number of Goblins you | {R} Sorcery Goblin War Strike deals damage to target player equal to the number of Goblins you control. |
Last Stand | Last Stand |
{W}{U}{B}{R}{G} Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you | {W}{U}{B}{R}{G} Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
Torrent of Fire | Torrent of Fire |
{3}{R}{R} Sorcery Torrent of Fire deals damage equal to the highest converted mana cost among permanents you | {3}{R}{R} Sorcery Torrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control. |
Shadows over Innistrad | Eternal Masters |
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Enigma Sphinx Avatar | Enigma Sphinx Avatar |
Vanguard Whenever you cast a colored artifact spell for the first time 0/+5 | Vanguard Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. 0/+5 |
Jetting Glasskite | Jetting Glasskite |
{4}{U}{U} Creature — Spirit Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time 4/4 | {4}{U}{U} Creature — Spirit Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 |
Kira, Great Glass-Spinner | Kira, Great Glass-Spinner |
{1}{U}{U} Legendary Creature — Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time 2/2 | {1}{U}{U} Legendary Creature — Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." 2/2 |
Shimmering Glasskite | Shimmering Glasskite |
{3}{U} Creature — Spirit Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time 2/3 | {3}{U} Creature — Spirit Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3 |
Stensia | Stensia |
Plane — Innistrad Whenever a creature deals damage to one or more players for the first time Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn. | Plane — Innistrad Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn. |
Shadows over Innistrad | Eternal Masters |
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Hamlet Captain | Hamlet Captain |
{1}{G} Creature — Human Warrior Whenever Hamlet Captain attacks or blocks, other 2/2 | {1}{G} Creature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2 |
Iona's Blessing | Iona's Blessing |
{3}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional | {3}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat. |
Kaboom! | Kaboom! |
{4}{R} Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland | {4}{R} Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. |
Konda, Lord of Eiganjo | Konda, Lord of Eiganjo |
{5}{W}{W} Legendary Creature — Human Samurai
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 | {5}{W}{W} Legendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
Mimic Vat | Mimic Vat |
{3} Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of | {3} Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. |
Nature's Cloak | Nature's Cloak |
{2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. | {2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
Nightscape Battlemage | Nightscape Battlemage |
{2}{B} Creature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2 | {2}{B} Creature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U}and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2 |
North Star | North Star |
{4} Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any | {4} Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) |
Personal Incarnation | Personal Incarnation |
{3}{W}{W}{W} Creature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. When Personal Incarnation dies, its owner loses half his or her life, rounded up. 6/6 | {3}{W}{W}{W} Creature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half his or her life, rounded up. 6/6 |
Prey Upon | Prey Upon |
{G} Sorcery Target creature you control fights target creature you don't control. | {G} Sorcery Target creature you control fights target creature you don't control. |
Sakashima's Student | Sakashima's Student |
{2}{U}{U} Creature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's 0/0 | {2}{U}{U} Creature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. 0/0 |
Simic Guildmage | Simic Guildmage |
{(g/u)}{(g/u)} Creature — Elf Wizard ({(g/u)} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura 2/2 | {(g/u)}{(g/u)} Creature — Elf Wizard ({(g/u)} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |
Spectral Shift | Spectral Shift |
{1}{U} Instant Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This • Change the text of target spell or permanent by replacing all instances of one color word with another. (This Entwine {2} (Choose both if you pay the entwine cost.) | {1}{U} Instant Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.) |
Stormscape Battlemage | Stormscape Battlemage |
{2}{U} Creature — Metathran Wizard Kicker {W} and/or {2}{B} When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. 2/2 | {2}{U} Creature — Metathran Wizard Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. 2/2 |
Sword of Kaldra | Sword of Kaldra |
{4} Legendary Artifact — Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | {4} Legendary Artifact — Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Winter Orb | Winter Orb |
{2} Artifact
| {2} Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |