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Magic Oracle Changes

Shadows over Innistrad to Eternal Masters

Cast spells

Shadows over InnistradEternal Masters
AkoumAkoum

Plane — Zendikar

Players may cast enchantment cards as though they had flash.

Whenever you roll CHAOS, destroy target creature that isn't enchanted.

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll CHAOS, destroy target creature that isn't enchanted.

Alchemist's RefugeAlchemist's Refuge

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.

Land

{T}: Add {C} to your mana pool.

{G}{U}, {T}: You may cast spells this turn as though they had flash.

Hypersonic DragonHypersonic Dragon

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)

4/4

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

4/4

Leyline of AnticipationLeyline of Anticipation

{2}{U}{U}

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)

{2}{U}{U}

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash. (You may cast them any time you could cast an instant.)

Prophet of KruphixProphet of Kruphix

{3}{G}{U}

Creature — Human Wizard

Untap all creatures and lands you control during each other player's untap step.

You may cast creature cards as though they had flash.

2/3

{3}{G}{U}

Creature — Human Wizard

Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.

2/3

Rootwater ShamanRootwater Shaman

{2}{U}

Creature — Merfolk Shaman

You may cast Aura cards with enchant creature as though they had flash.

2/2

{2}{U}

Creature — Merfolk Shaman

You may cast Aura spells with enchant creature as though they had flash.

2/2

Shimmer MyrShimmer Myr

{3}

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

2/2

{3}

Artifact Creature — Myr

Flash

You may cast artifact spells as though they had flash.

2/2

Vedalken OrreryVedalken Orrery

{4}

Artifact

You may cast nonland cards as though they had flash.

{4}

Artifact

You may cast spells as though they had flash.

Vernal EquinoxVernal Equinox

{3}{G}

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

{3}{G}

Enchantment

Any player may cast creature and enchantment spells as though they had flash.

Yeva, Nature's HeraldYeva, Nature's Herald

{2}{G}{G}

Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature cards as though they had flash.

4/4

{2}{G}{G}

Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.

4/4

Damage to target

Shadows over InnistradEternal Masters
CorruptCorrupt

{5}{B}

Sorcery

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

{5}{B}

Sorcery

Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Goblin War StrikeGoblin War Strike

{R}

Sorcery

Goblin War Strike deals damage equal to the number of Goblins you control to target player.

{R}

Sorcery

Goblin War Strike deals damage to target player equal to the number of Goblins you control.

Last StandLast Stand

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Torrent of FireTorrent of Fire

{3}{R}{R}

Sorcery

Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

{3}{R}{R}

Sorcery

Torrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control.

Each turn

Shadows over InnistradEternal Masters
Enigma Sphinx AvatarEnigma Sphinx Avatar

Vanguard

Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.

0/+5

Vanguard

Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.

0/+5

Jetting GlasskiteJetting Glasskite

{4}{U}{U}

Creature — Spirit

Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

4/4

{4}{U}{U}

Creature — Spirit

Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

4/4

Kira, Great Glass-SpinnerKira, Great Glass-Spinner

{1}{U}{U}

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

2/2

{1}{U}{U}

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

2/2

Shimmering GlasskiteShimmering Glasskite

{3}{U}

Creature — Spirit

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

2/3

{3}{U}

Creature — Spirit

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

2/3

StensiaStensia

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it.

Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

General

Shadows over InnistradEternal Masters
Hamlet CaptainHamlet Captain

{1}{G}

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

2/2

{1}{G}

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

2/2

Iona's BlessingIona's Blessing

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Kaboom!Kaboom!

{4}{R}

Sorcery

Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

{4}{R}

Sorcery

Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Konda, Lord of EiganjoKonda, Lord of Eiganjo

{5}{W}{W}

Legendary Creature — Human Samurai

Indestructible

Vigilance (Attacking doesn't cause this creature to tap.)

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3

{5}{W}{W}

Legendary Creature — Human Samurai

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3

Mimic VatMimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Nature's CloakNature's Cloak

{2}{G}

Sorcery

Green creatures you control gain forestwalk until end of turn. Forestwalk (They can't be blocked as long as defending player controls a Forest.)

{2}{G}

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Nightscape BattlemageNightscape Battlemage

{2}{B}

Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.

2/2

{2}{B}

Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U}and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.

2/2

North StarNorth Star

{4}

Artifact

{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)

{4}

Artifact

{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Personal IncarnationPersonal Incarnation

{3}{W}{W}{W}

Creature — Avatar Incarnation

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.

When Personal Incarnation dies, its owner loses half his or her life, rounded up.

6/6

{3}{W}{W}{W}

Creature — Avatar Incarnation

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half his or her life, rounded up.

6/6

Prey UponPrey Upon

{G}

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

{G}

Sorcery

Target creature you control fights target creature you don't control.

Sakashima's StudentSakashima's Student

{2}{U}{U}

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.

0/0

{2}{U}{U}

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

0/0

Simic GuildmageSimic Guildmage

{(g/u)}{(g/u)}

Creature — Elf Wizard

({(g/u)} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.

2/2

{(g/u)}{(g/u)}

Creature — Elf Wizard

({(g/u)} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

2/2

Spectral ShiftSpectral Shift

{1}{U}

Instant

Choose one —

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effects last indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effects last indefinitely.)

Entwine {2} (Choose both if you pay the entwine cost.)

{1}{U}

Instant

Choose one —

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Entwine {2} (Choose both if you pay the entwine cost.)

Stormscape BattlemageStormscape Battlemage

{2}{U}

Creature — Metathran Wizard

Kicker {W} and/or {2}{B}

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2

{2}{U}

Creature — Metathran Wizard

Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2

Sword of KaldraSword of Kaldra

{4}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

{4}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Winter OrbWinter Orb

{2}

Artifact

Players can't untap more than one land during their untap steps.

{2}

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.