Resources

Magic Oracle Changes

Theros to Commander (2013 Edition)

General

TherosCommander (2013 Edition)
Aerie MysticsAerie Mystics

{4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn.

3/3

{4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3/3

AEthermage's TouchAEthermage's Touch

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Darksteel IngotDarksteel Ingot

{3}

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

{T}: Add one mana of any color to your mana pool.

{3}

Artifact

Indestructible

{T}: Add one mana of any color to your mana pool.

Faerie ConclaveFaerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

{T}: Add {U} to your mana pool.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Land

Faerie Conclave enters the battlefield tapped.

{T}: Add {U} to your mana pool.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Fog BankFog Bank

{1}{U}

Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

{1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

Leonin BladetrapLeonin Bladetrap

{3}

Artifact

Flash

{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

{3}

Artifact

Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

New BenaliaNew Benalia

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

{T}: Add {W} to your mana pool.

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W} to your mana pool.

Silklash SpiderSilklash Spider

{3}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

2/7

{3}{G}{G}

Creature — Spider

Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

2/7

Stormscape BattlemageStormscape Battlemage

{2}{U}

Creature — Metathran Wizard

Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2

{2}{U}

Creature — Metathran Wizard

Kicker {W} and/or {2}{B}

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2

Swiftfoot BootsSwiftfoot Boots

{2}

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {T} as soon as it comes under your control.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

{2}

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip {1}

Viscera SeerViscera Seer

{B}

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1/1

{B}

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/1

Winged CoatlWinged Coatl

{1}{G}{U}

Creature — Snake

Flash

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

{1}{G}{U}

Creature — Snake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

New Cards

TherosCommander (2013 Edition)
Act of Authority

{1}{W}{W}

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Angel of Finality

{3}{W}

Creature — Angel

Flying

When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

3/4

Baleful Force

{5}{B}{B}{B}

Creature — Elemental

At the beginning of each upkeep, you draw a card and you lose 1 life.

7/7

Bane of Progress

{4}{G}{G}

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

2/2

Curse of Chaos

{2}{R}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.

Curse of Inertia

{2}{U}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

Curse of Predation

{2}{G}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Curse of Shallow Graves

{2}{B}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.

Curse of the Forsaken

{2}{W}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

Darksteel Mutation

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

Derevi, Empyrial Tactician

{G}{W}{U}

Legendary Creature — Bird Wizard

Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

2/3

Diviner Spirit

{4}{U}

Creature — Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

2/4

Djinn of Infinite Deceits

{4}{U}{U}

Creature — Djinn

Flying

{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

2/7

Eye of Doom

{4}

Artifact

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.

{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Fell Shepherd

{5}{B}{B}

Creature — Avatar

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.

{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

8/6

From the Ashes

{3}{R}

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Gahiji, Honored One

{2}{R}{G}{W}

Legendary Creature — Beast

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

4/4

Hooded Horror

{4}{B}

Creature — Horror

Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.

4/4

Illusionist's Gambit

{2}{U}{U}

Instant

Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.

Jeleva, Nephalia's Scourge

{1}{U}{B}{R}

Legendary Creature — Vampire Wizard

Flying

When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva.

Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.

1/3

Marath, Will of the Wild

{R}{G}{W}

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

0/0

Mystic Barrier

{4}{W}

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Naya Soulbeast

{6}{G}{G}

Creature — Beast

Trample

When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.

0/0

Nekusar, the Mindrazer

{2}{U}{B}{R}

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

2/4

Oloro, Ageless Ascetic

{3}{W}{U}{B}

Legendary Creature — Giant Soldier

At the beginning of your upkeep, you gain 2 life.

Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.

At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

4/5

Opal Palace

Land

{T}: Add {1} to your mana pool.

{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Ophiomancer

{2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

2/2

Order of Succession

{3}{U}

Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.

Price of Knowledge

{6}{B}

Enchantment

Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Primal Vigor

{4}{G}

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Prossh, Skyraider of Kher

{3}{B}{R}{G}

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

5/5

Restore

{1}{G}

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

Roon of the Hidden Realm

{2}{G}{W}{U}

Legendary Creature — Rhino Soldier

Vigilance, trample

{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

4/4

Serene Master

{1}{W}

Creature — Human Monk

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

0/2

Shattergang Brothers

{1}{B}{R}{G}

Legendary Creature — Goblin Artificer

{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.

{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.

{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.

3/3

Spawning Grounds

{6}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."

Sudden Demise

{X}{R}

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Surveyor's Scope

{2}

Artifact

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

Sydri, Galvanic Genius

{W}{U}{B}

Legendary Creature — Human Artificer

{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.

2/2

Tempt with Discovery

{3}{G}

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Tempt with Glory

{5}{W}

Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Tempt with Immortality

{4}{B}

Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Tempt with Reflections

{3}{U}

Sorcery

Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Tempt with Vengeance

{X}{R}

Sorcery

Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Terra Ravager

{2}{R}{R}

Creature — Elemental Beast

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

0/4

Tidal Force

{5}{U}{U}{U}

Creature — Elemental

At the beginning of each upkeep, you may tap or untap target permanent.

7/7

Toxic Deluge

{2}{B}

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.

All creatures get -X/-X until end of turn.

True-Name Nemesis

{1}{U}{U}

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

3/1

Unexpectedly Absent

{X}{W}{W}

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Widespread Panic

{2}{R}

Enchantment

Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.

Witch Hunt

{4}{R}

Enchantment

Players can't gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.