Magic: The Gathering Oracle Changes
Time Spiral to Planar Chaos
- General changes
- Changes involving the "normal" type of mana
- Changes to reminder text for costs to attack or block
- New cards
Old card (Time Spiral) | New card (Planar Chaos) |
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AEthermage's Touch [Click to view this change only.] | |
AEthermage's Touch {2}{W}{U} Instant Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. |
AEthermage's Touch {2}{W}{U} Instant Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. |
All Hallow's Eve [Click to view this change only.] | |
All Hallow's Eve {2}{B}{B} Enchantment All Hallow's Eve comes into play with two time counters on it. At the beginning of your upkeep, if there is a time counter on All Hallow's Eve, remove a time counter from it. If there are no more time counters on it, each player returns all creature cards from his or her graveyard to play. |
All Hallow's Eve {2}{B}{B} Sorcery Remove All Hallow's Eve from the game with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play. |
Assault // Battery [Click to view this change only.] | |
Assault // Battery {R} Sorcery Assault deals 2 damage to target creature or player. // Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. |
Assault // Battery {R} // {3}{G} Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. |
Aura Graft [Click to view this change only.] | |
Aura Graft {1}{U} Instant Gain control of target Aura. Attach it to another permanent it can enchant. |
Aura Graft {1}{U} Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Battery [Click to view this change only.] | |
Battery {R} Sorcery Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. [This is half of the split card Assault // Battery.] |
Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token into play. [This is half of the split card Assault // Battery.] |
Bazaar of Wonders [Click to view this change only.] | |
Bazaar of Wonders {3}{U}{U} World Enchantment When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard. |
Bazaar of Wonders {3}{U}{U} World Enchantment When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. |
Coffin Queen [Click to view this change only.] | |
Coffin Queen {2}{B} Creature — Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. Whenever Coffin Queen becomes untapped, remove all creatures put into play with it from the game. Whenever you lose control of Coffin Queen, remove all creatures put into play with it from the game. 1/1 |
Coffin Queen {2}{B} Creature — Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. 1/1 |
Dream Halls [Click to view this change only.] | |
Dream Halls {3}{U}{U} Enchantment Rather than pay the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. |
Dream Halls {3}{U}{U} Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Drop of Honey [Click to view this change only.] | |
Drop of Honey {G} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one. When there are no creatures in play, sacrifice Drop of Honey. |
Drop of Honey {G} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures in play, sacrifice Drop of Honey. |
Dual Nature [Click to view this change only.] | |
Dual Nature {4}{G}{G} Enchantment Whenever a creature card comes into play, its controller puts a token into play as a copy of that creature. Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game. |
Dual Nature {4}{G}{G} Enchantment Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature. Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game. |
Elephant Grass [Click to view this change only.] | |
Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature attacking you. |
Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Elvish Spirit Guide [Click to view this change only.] | |
Elvish Spirit Guide {2}{G} Creature — Spirit Remove Elvish Spirit Guide from the game: Add {G} to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand. 2/2 |
Elvish Spirit Guide {2}{G} Creature — Spirit Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool. 2/2 |
Forgotten Lore [Click to view this change only.] | |
Forgotten Lore {G} Sorcery An opponent chooses a card in your graveyard. You may pay {G}. If you do, that opponent chooses a card not already chosen for Forgotten Lore. You may repeat this process any number of times. Put the last chosen card in your hand. |
Forgotten Lore {G} Sorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. |
Game of Chaos [Click to view this change only.] | |
Game of Chaos {R}{R}{R} Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life. If you lose the flip, you lose 1 life and that opponent gains 1 life. The winner of each flip decides whether to flip again. Double the life stakes with each flip. |
Game of Chaos {R}{R}{R} Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Glarecaster [Click to view this change only.] | |
Glarecaster {4}{W}{W} Creature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. 3/3 |
Glarecaster {4}{W}{W} Creature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. 3/3 |
Imprison [Click to view this change only.] | |
Imprison {B} Enchantment — Aura Enchant creature Whenever a player plays an activated ability of enchanted creature with {T} in its activation cost that doesn't produce mana, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. If it blocked and a creature it blocked now has no blockers, that creature is considered unblocked. If you don't pay {1}, sacrifice Imprison. |
Imprison {B} Enchantment — Aura Enchant creature Whenever a player plays an activated ability of enchanted creature with {T} in its cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice Imprison. |
Island Sanctuary [Click to view this change only.] | |
Island Sanctuary {1}{W} Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until the beginning of your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Island Sanctuary {1}{W} Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Kor Chant [Click to view this change only.] | |
Kor Chant {2}{W} Instant All damage that would be dealt this turn to target creature you control from a source of your choice is dealt to another target creature instead. |
Kor Chant {2}{W} Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Library of Alexandria [Click to view this change only.] | |
Library of Alexandria Land {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in your hand. |
Library of Alexandria Land {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in hand. |
Mist of Stagnation [Click to view this change only.] | |
Mist of Stagnation {3}{U}{U} Enchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard. |
Mist of Stagnation {3}{U}{U} Enchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. |
Necropotence [Click to view this change only.] | |
Necropotence {B}{B}{B} Enchantment Skip your draw step. If you would discard a card, remove that card from the game instead. Pay 1 life: Remove the top card of your library from the game face down. At the end of your turn, put that card into your hand. |
Necropotence {B}{B}{B} Enchantment Skip your draw step. If you would discard a card, discard it, but remove it from the game instead of putting it into your graveyard. Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. |
North Star [Click to view this change only.] | |
North Star {4} Artifact {4}, {T}: For one spell this turn, you may pay colorless mana equal to its converted mana cost rather than pay that spell's mana cost. (Additional costs are still paid.) |
North Star {4} Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) |
Ogre Enforcer [Click to view this change only.] | |
Ogre Enforcer {3}{R}{R} Creature — Ogre If Ogre Enforcer would be dealt nonlethal damage from a single source, prevent that damage. 4/4 |
Ogre Enforcer {3}{R}{R} Creature — Ogre If Ogre Enforcer would be dealt nonlethal damage by a single source, prevent that damage. 4/4 |
Penumbra Spider [Click to view this change only.] | |
Penumbra Spider {2}{G}{G} Creature — Spider Penumbra Spider can block as though it had flying. When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play that can block as though it had flying. 2/4 |
Penumbra Spider {2}{G}{G} Creature — Spider Penumbra Spider can block as though it had flying. When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play with "This creature can block as though it had flying." 2/4 |
Quicken [Click to view this change only.] | |
Quicken {U} Instant The next sorcery spell you play this turn can be played as though it had flash. Draw a card. |
Quicken {U} Instant The next sorcery card you play this turn can be played as though it had flash. Draw a card. |
Stangg [Click to view this change only.] | |
Stangg {4}{R}{G} Legendary Creature When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Stangg-Twin creature token into play. When Stangg leaves play, remove the Stangg-Twin created with it from the game. When the Stangg-Twin created with Stangg leaves play, sacrifice Stangg. 3/4 |
Stangg {4}{R}{G} Legendary Creature When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Stangg-Twin creature token into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg. 3/4 |
Venomous Fangs [Click to view this change only.] | |
Venomous Fangs {2}{G} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy that creature. |
Venomous Fangs {2}{G} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. |
Void Maw [Click to view this change only.] | |
Void Maw {4}{B}{B} Creature — Horror Trample If another creature would be put into a graveyard from play, remove it from the game instead. Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Void Maw {4}{B}{B} Creature — Horror Trample If another creature would be put into a graveyard from play, remove it from the game with a corpse counter on it instead. Put a card removed from the game with a corpse counter on it into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Winds of Change [Click to view this change only.] | |
Winds of Change {R} Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. |
Winds of Change {R} Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. |
Changes involving the "normal" type of mana
Old card (Time Spiral) | New card (Planar Chaos) |
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Chaos Moon [Click to view this change only.] | |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of its normal type. |
Chaos Moon {3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of any other type. |
Contamination [Click to view this change only.] | |
Contamination {2}{B} Enchantment If a land is tapped for mana, it produces {B} instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. |
Contamination {2}{B} Enchantment If a land is tapped for mana, it produces {B} instead of any other type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. |
Deep Water [Click to view this change only.] | |
Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of its normal type and amount. |
Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type and amount. |
Hall of Gemstone [Click to view this change only.] | |
Hall of Gemstone {1}{G}{G} World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of their normal color. |
Hall of Gemstone {1}{G}{G} World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. |
Harvest Mage [Click to view this change only.] | |
Harvest Mage {G} Creature — Spellshaper {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount. 1/1 |
Harvest Mage {G} Creature — Spellshaper {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1 |
Infernal Darkness [Click to view this change only.] | |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. If a land is tapped for mana, it produces B instead of its normal type and amount. |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. If a land is tapped for mana, it produces B instead of any other type and amount. |
Naked Singularity [Click to view this change only.] | |
Naked Singularity {5} Artifact Cumulative upkeep {3} If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of their normal type. |
Naked Singularity {5} Artifact Cumulative upkeep {3} If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
Pale Moon [Click to view this change only.] | |
Pale Moon {1}{U} Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type. |
Pale Moon {1}{U} Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. |
Pulse of Llanowar [Click to view this change only.] | |
Pulse of Llanowar {3}{G} Enchantment If a basic land you control is tapped for mana, it produces mana of any one color instead of its normal type. |
Pulse of Llanowar {3}{G} Enchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. |
Quarum Trench Gnomes [Click to view this change only.] | |
Quarum Trench Gnomes {3}{R} Creature — Gnome {T}: If target Plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) 1/1 |
Quarum Trench Gnomes {3}{R} Creature — Gnome {T}: If target Plains is tapped for mana, it produces colorless mana instead of any other type. (This effect doesn't end at end of turn.) 1/1 |
Reality Twist [Click to view this change only.] | |
Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of their normal type. |
Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. |
Ritual of Subdual [Click to view this change only.] | |
Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} If tapped for mana, lands produce colorless mana instead of their normal type. |
Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} If tapped for mana, lands produce colorless mana instead of any other type. |
Changes to reminder text for costs to attack or block
Old card (Time Spiral) | New card (Planar Chaos) |
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Awesome Presence [Click to view this change only.] | |
Awesome Presence {U} Enchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature that blocks it. (This cost is paid as blockers are declared.) |
Awesome Presence {U} Enchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. |
Brainwash [Click to view this change only.] | |
Brainwash {W} Enchantment — Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. (This cost is paid as attackers are declared.) |
Brainwash {W} Enchantment — Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. |
Collective Restraint [Click to view this change only.] | |
Collective Restraint {3}{U} Enchantment Creatures can't attack you unless their controller pays {X} for each creature attacking you, where X is the number of basic land types among lands you control. (This cost is paid as attackers are declared.) |
Collective Restraint {3}{U} Enchantment Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. |
Cowed by Wisdom [Click to view this change only.] | |
Cowed by Wisdom {W} Enchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. (This cost is paid as attackers or blockers are declared.) |
Cowed by Wisdom {W} Enchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. |
Exalted Dragon [Click to view this change only.] | |
Exalted Dragon {4}{W}{W} Creature — Dragon Flying Each turn, Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as you declare attackers.) 5/5 |
Exalted Dragon {4}{W}{W} Creature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. 5/5 |
Flooded Woodlands [Click to view this change only.] | |
Flooded Woodlands {2}{U}{B} Enchantment Green creatures have "This creature can't attack unless you sacrifice a land." (This cost is paid as attackers are declared.) |
Flooded Woodlands {2}{U}{B} Enchantment Green creatures have "This creature can't attack unless you sacrifice a land." |
Ghostly Prison [Click to view this change only.] | |
Ghostly Prison {2}{W} Enchantment Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.) |
Ghostly Prison {2}{W} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Hipparion [Click to view this change only.] | |
Hipparion {1}{W} Creature — Hipparion Hipparion can't block creatures with power 3 or greater unless you pay {1}. (This cost is paid as blockers are declared.) 1/3 |
Hipparion {1}{W} Creature — Hipparion Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
Hollow Warrior [Click to view this change only.] | |
Hollow Warrior {4} Artifact Creature — Golem Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. (This cost is paid as attackers or blockers are declared.) 4/4 |
Hollow Warrior {4} Artifact Creature — Golem Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. 4/4 |
Koskun Falls [Click to view this change only.] | |
Koskun Falls {2}{B}{B} World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Each creature can't attack you unless its controller pays an additional {2}. (This cost is paid as attackers are declared.) |
Koskun Falls {2}{B}{B} World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Myr Prototype [Click to view this change only.] | |
Myr Prototype {5} Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.) 2/2 |
Myr Prototype {5} Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. 2/2 |
Propaganda [Click to view this change only.] | |
Propaganda {2}{U} Enchantment Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.) |
Propaganda {2}{U} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Reclamation [Click to view this change only.] | |
Reclamation {2}{G}{W} Enchantment Black creatures have "This creature can't attack unless you sacrifice a land." (This cost is paid as attackers are declared.) |
Reclamation {2}{G}{W} Enchantment Black creatures have "This creature can't attack unless you sacrifice a land." |
War Cadence [Click to view this change only.] | |
War Cadence {2}{R} Enchantment {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. (This cost is paid as blockers are declared.) |
War Cadence {2}{R} Enchantment {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. |
War Tax [Click to view this change only.] | |
War Tax {2}{U} Enchantment {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature. (This cost is paid as attackers are declared.) |
War Tax {2}{U} Enchantment {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. |
Whipgrass Entangler [Click to view this change only.] | |
Whipgrass Entangler {2}{W} Creature — Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play. (This cost is paid as attackers or blockers are declared.)" 1/3 |
Whipgrass Entangler {2}{W} Creature — Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play." 1/3 |
Windborn Muse [Click to view this change only.] | |
Windborn Muse {3}{W} Creature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.) 2/3 |
Windborn Muse {3}{W} Creature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. 2/3 |
Old card (Time Spiral) | New card (Planar Chaos) |
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AEther Membrane [Click to view this change only.] | |
AEther Membrane {1}{R}{R} Creature — Wall Defender AEther Membrane can block as though it had flying. Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
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Aeon Chronicler [Click to view this change only.] | |
Aeon Chronicler {3}{U}{U} Creature — Avatar Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card. */* |
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Akroma, Angel of Fury [Click to view this change only.] | |
Akroma, Angel of Fury {5}{R}{R}{R} Legendary Creature — Angel Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
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Ana Battlemage [Click to view this change only.] | |
Ana Battlemage {2}{G} Creature — Human Wizard Kicker {2}{U} and/or {1}{B} When Ana Battlemage comes into play, if the {2}{U} kicker cost was paid, target player discards three cards. When Ana Battlemage comes into play, if the {1}{B} kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2 |
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Aquamorph Entity [Click to view this change only.] | |
Aquamorph Entity {2}{U}{U} Creature — Shapeshifter As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) */* |
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Auramancer's Guise [Click to view this change only.] | |
Auramancer's Guise {2}{U}{U} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. |
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Aven Riftwatcher [Click to view this change only.] | |
Aven Riftwatcher {2}{W} Creature — Bird Rebel Soldier Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher comes into play or leaves play, you gain 2 life. 2/3 |
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Battering Sliver [Click to view this change only.] | |
Battering Sliver {5}{R} Creature — Sliver All Slivers have trample. 4/4 |
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Benalish Commander [Click to view this change only.] | |
Benalish Commander {3}{W} Creature — Human Soldier Lord Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play. */* |
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Big Game Hunter [Click to view this change only.] | |
Big Game Hunter {1}{B}{B} Creature — Human Rebel Assassin When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 1/1 |
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Blightspeaker [Click to view this change only.] | |
Blightspeaker {1}{B} Creature — Human Rebel Cleric {T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library. 1/1 |
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Blood Knight [Click to view this change only.] | |
Blood Knight {R}{R} Creature — Human Knight First strike, protection from white 2/2 |
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Body Double [Click to view this change only.] | |
Body Double {4}{U} Creature — Shapeshifter As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card. 0/0 |
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Bog Serpent [Click to view this change only.] | |
Bog Serpent {5}{B} Creature — Serpent Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. 5/5 |
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Boom [Click to view this change only.] | |
Boom {1}{R} Sorcery Destroy target land you control and target land you don't control. [This is half of the split card Boom // Bust.] |
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Boom // Bust [Click to view this change only.] | |
Boom // Bust {1}{R} // {5}{R} Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. |
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Braids, Conjurer Adept [Click to view this change only.] | |
Braids, Conjurer Adept {2}{U}{U} Legendary Creature — Human Wizard At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play. 2/2 |
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Brain Gorgers [Click to view this change only.] | |
Brain Gorgers {3}{B} Creature — Zombie When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 4/2 |
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Brute Force [Click to view this change only.] | |
Brute Force {R} Instant Target creature gets +3/+3 until end of turn. |
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Bust [Click to view this change only.] | |
Bust {5}{R} Sorcery Destroy all lands. [This is half of the split card Boom // Bust.] |
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Calciderm [Click to view this change only.] | |
Calciderm {2}{W}{W} Creature — Beast Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Calciderm can't be the target of spells or abilities. 5/5 |
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Cautery Sliver [Click to view this change only.] | |
Cautery Sliver {R}{W} Creature — Sliver All Slivers have "{1}, Sacrifice this creature: This creature deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to target Sliver or player this turn." 2/2 |
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Chronozoa [Click to view this change only.] | |
Chronozoa {3}{U} Creature — Illusion Flying Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it. 3/3 |
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Circle of Affliction [Click to view this change only.] | |
Circle of Affliction {1}{B} Enchantment As Circle of Affliction comes into play, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. |
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Citanul Woodreaders [Click to view this change only.] | |
Citanul Woodreaders {2}{G} Creature — Human Druid Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards. 1/4 |
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Cradle to Grave [Click to view this change only.] | |
Cradle to Grave {1}{B} Instant Destroy target nonblack creature that came into play this turn. |
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Crovax, Ascendant Hero [Click to view this change only.] | |
Crovax, Ascendant Hero {4}{W}{W} Legendary Creature — Human Lord Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 |
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Damnation [Click to view this change only.] | |
Damnation {2}{B}{B} Sorcery Destroy all creatures. They can't be regenerated. |
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Darkheart Sliver [Click to view this change only.] | |
Darkheart Sliver {B}{G} Creature — Sliver All Slivers have "Sacrifice this creature: You gain 3 life." 2/2 |
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Dash Hopes [Click to view this change only.] | |
Dash Hopes {B}{B} Instant When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. |
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Dawn Charm [Click to view this change only.] | |
Dawn Charm {1}{W} Instant Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. |
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Dead [Click to view this change only.] | |
Dead {R} Instant Dead deals 2 damage to target creature. [This is half of the split card Dead // Gone.] |
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Dead // Gone [Click to view this change only.] | |
Dead // Gone {R} // {2}{R} Instant // Instant Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. |
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Deadly Grub [Click to view this change only.] | |
Deadly Grub {2}{B} Creature — Insect Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with "This creature can't be the target of spells or abilities." 3/1 |
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Deadwood Treefolk [Click to view this change only.] | |
Deadwood Treefolk {5}{G} Creature — Treefolk Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand. 3/6 |
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Detritivore [Click to view this change only.] | |
Detritivore {2}{R}{R} Creature — Lhurgoyf Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-{X}{3}{R}. X can't be 0. Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land. */* |
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Dichotomancy [Click to view this change only.] | |
Dichotomancy {7}{U}{U} Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library. Suspend 3—{1}{U}{U} |
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Dismal Failure [Click to view this change only.] | |
Dismal Failure {2}{U}{U} Instant Counter target spell. Its controller discards a card. |
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Dormant Sliver [Click to view this change only.] | |
Dormant Sliver {2}{G}{U} Creature — Sliver All Slivers have defender and "When this creature comes into play, draw a card." 2/2 |
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Dreamscape Artist [Click to view this change only.] | |
Dreamscape Artist {1}{U} Creature — Human Spellshaper {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. 1/1 |
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Dunerider Outlaw [Click to view this change only.] | |
Dunerider Outlaw {B}{B} Creature — Human Rebel Rogue Protection from green At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
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Dust Corona [Click to view this change only.] | |
Dust Corona {R} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. |
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Dust Elemental [Click to view this change only.] | |
Dust Elemental {2}{W}{W} Creature — Elemental Flash (You may play this spell any time you could play an instant.) Flying, fear When Dust Elemental comes into play, return three creatures you control to their owner's hand. 6/6 |
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Enslave [Click to view this change only.] | |
Enslave {4}{B}{B} Enchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. |
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Erratic Mutation [Click to view this change only.] | |
Erratic Mutation {2}{U} Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. |
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Essence Warden [Click to view this change only.] | |
Essence Warden {G} Creature — Elf Shaman Whenever another creature comes into play, you gain 1 life. 1/1 |
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Evolution Charm [Click to view this change only.] | |
Evolution Charm {1}{G} Instant Choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. |
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Extirpate [Click to view this change only.] | |
Extirpate {B} Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. |
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Fa'adiyah Seer [Click to view this change only.] | |
Fa'adiyah Seer {1}{G} Creature — Human Shaman {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
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Fatal Frenzy [Click to view this change only.] | |
Fatal Frenzy {2}{R} Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn. |
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Firefright Mage [Click to view this change only.] | |
Firefright Mage {R} Creature — Goblin Spellshaper {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. 1/1 |
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Frenetic Sliver [Click to view this change only.] | |
Frenetic Sliver {1}{U}{R} Creature — Sliver All Slivers have "{0}: If this creature is in play, flip a coin. If you win the flip, remove this creature from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." 2/2 |
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Frozen AEther [Click to view this change only.] | |
Frozen AEther {3}{U} Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. |
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Fungal Behemoth [Click to view this change only.] | |
Fungal Behemoth {3}{G} Creature — Fungus Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-{X}{G}{G}. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature. */* |
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Fury Charm [Click to view this change only.] | |
Fury Charm {1}{R} Instant Choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. |
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Gaea's Anthem [Click to view this change only.] | |
Gaea's Anthem {1}{G}{G} Enchantment Creatures you control get +1/+1. |
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Ghost Tactician [Click to view this change only.] | |
Ghost Tactician {4}{W} Creature — Spirit Spellshaper {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 |
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Giant Dustwasp [Click to view this change only.] | |
Giant Dustwasp {3}{G}{G} Creature — Insect Flying Suspend 4—{1}{G} (Rather than play this card from your hand, you may pay {1}{G} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 3/3 |
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Gone [Click to view this change only.] | |
Gone {2}{R} Instant / Return target creature you don't control to its owner's hand. [This is half of the split card Dead // Gone.] |
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Gossamer Phantasm [Click to view this change only.] | |
Gossamer Phantasm {1}{U} Creature — Illusion Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1 |
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Groundbreaker [Click to view this change only.] | |
Groundbreaker {G}{G}{G} Creature — Elemental Trample, haste At end of turn, sacrifice Groundbreaker. 6/1 |
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Hammerheim Deadeye [Click to view this change only.] | |
Hammerheim Deadeye {3}{R} Creature — Giant Warrior Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye comes into play, destroy target creature with flying. 3/3 |
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Harmonize [Click to view this change only.] | |
Harmonize {2}{G}{G} Sorcery Draw three cards. |
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Healing Leaves [Click to view this change only.] | |
Healing Leaves {G} Instant Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. |
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Hedge Troll [Click to view this change only.] | |
Hedge Troll {2}{G} Creature — Troll Cleric Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
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Heroes Remembered [Click to view this change only.] | |
Heroes Remembered {6}{W}{W}{W} Sorcery You gain 20 life. Suspend 10—{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Hunting Wilds [Click to view this change only.] | |
Hunting Wilds {3}{G} Sorcery Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.) Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library. If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands. |
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Imp's Mischief [Click to view this change only.] | |
Imp's Mischief {1}{B} Instant Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. |
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Intet, the Dreamer [Click to view this change only.] | |
Intet, the Dreamer {3}{U}{R}{G} Legendary Creature — Dragon Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play. 6/6 |
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Jedit Ojanen of Efrava [Click to view this change only.] | |
Jedit Ojanen of Efrava {3}{G}{G}{G} Legendary Creature — Cat Warrior Lord Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play. 5/5 |
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Jodah's Avenger [Click to view this change only.] | |
Jodah's Avenger {5}{U} Creature — Shapeshifter {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4 |
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Kavu Predator [Click to view this change only.] | |
Kavu Predator {1}{G} Creature — Kavu Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2 |
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Keen Sense [Click to view this change only.] | |
Keen Sense {G} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Keldon Marauders [Click to view this change only.] | |
Keldon Marauders {1}{R} Creature — Human Warrior Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player. 3/3 |
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Kor Dirge [Click to view this change only.] | |
Kor Dirge {2}{B} Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
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Lavacore Elemental [Click to view this change only.] | |
Lavacore Elemental {2}{R} Creature — Elemental Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. 5/3 |
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Life and Limb [Click to view this change only.] | |
Life and Limb {3}{G} Enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. |
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Magus of the Arena [Click to view this change only.] | |
Magus of the Arena {4}{R}{R} Creature — Human Wizard {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. 5/5 |
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Magus of the Bazaar [Click to view this change only.] | |
Magus of the Bazaar {1}{U} Creature — Human Wizard {T}: Draw two cards, then discard three cards. 0/1 |
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Magus of the Coffers [Click to view this change only.] | |
Magus of the Coffers {4}{B} Creature — Human Wizard {2}, {T}: Add {B} to your mana pool for each Swamp you control. 4/4 |
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Magus of the Library [Click to view this change only.] | |
Magus of the Library {G}{G} Creature — Human Wizard {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in hand. 1/1 |
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Magus of the Tabernacle [Click to view this change only.] | |
Magus of the Tabernacle {3}{W} Creature — Human Wizard All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." 2/6 |
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Malach of the Dawn [Click to view this change only.] | |
Malach of the Dawn {2}{W}{W} Creature — Angel Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
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Mana Tithe [Click to view this change only.] | |
Mana Tithe {W} Instant Counter target spell unless its controller pays {1}. |
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Mantle of Leadership [Click to view this change only.] | |
Mantle of Leadership {1}{W} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn. |
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Melancholy [Click to view this change only.] | |
Melancholy {2}{B} Enchantment — Aura Enchant creature When Melancholy comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. |
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Merfolk Thaumaturgist [Click to view this change only.] | |
Merfolk Thaumaturgist {2}{U} Creature — Merfolk Wizard {T}: Switch target creature's power and toughness until end of turn. 1/2 |
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Mesa Enchantress [Click to view this change only.] | |
Mesa Enchantress {1}{W}{W} Creature — Human Druid Whenever you play an enchantment spell, you may draw a card. 0/2 |
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Midnight Charm [Click to view this change only.] | |
Midnight Charm {B} Instant Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. |
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Mire Boa [Click to view this change only.] | |
Mire Boa {1}{G} Creature — Snake Swampwalk {G}: Regenerate Mire Boa. 2/1 |
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Mirri the Cursed [Click to view this change only.] | |
Mirri the Cursed {2}{B}{B} Legendary Creature — Vampire Cat Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. 3/2 |
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Molten Firebird [Click to view this change only.] | |
Molten Firebird {4}{R} Creature — Phoenix Flying When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. {4}{R}: Remove Molten Firebird from the game. 2/2 |
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Muck Drubb [Click to view this change only.] | |
Muck Drubb {3}{B}{B} Creature — Beast Flash (You may play this spell any time you could play an instant.) When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 3/3 |
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Mycologist [Click to view this change only.] | |
Mycologist {1}{W} Creature — Human Druid At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. 0/2 |
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Necrotic Sliver [Click to view this change only.] | |
Necrotic Sliver {1}{W}{B} Creature — Sliver All Slivers have "{3}, Sacrifice this creature: Destroy target permanent." 2/2 |
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Needlepeak Spider [Click to view this change only.] | |
Needlepeak Spider {3}{R} Creature — Spider Needlepeak Spider can block as though it had flying. 4/2 |
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Null Profusion [Click to view this change only.] | |
Null Profusion {4}{B}{B} Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
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Numot, the Devastator [Click to view this change only.] | |
Numot, the Devastator {3}{R}{W}{U} Legendary Creature — Dragon Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. 6/6 |
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Oros, the Avenger [Click to view this change only.] | |
Oros, the Avenger {3}{W}{B}{R} Legendary Creature — Dragon Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. 6/6 |
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Ovinize [Click to view this change only.] | |
Ovinize {1}{U} Instant Target creature loses all abilities and becomes 0/1 until end of turn. |
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Pallid Mycoderm [Click to view this change only.] | |
Pallid Mycoderm {3}{W} Creature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn. 2/4 |
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Phantasmagorian [Click to view this change only.] | |
Phantasmagorian {5}{B}{B} Creature — Horror When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. 6/6 |
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Piracy Charm [Click to view this change only.] | |
Piracy Charm {U} Instant Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. |
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Pongify [Click to view this change only.] | |
Pongify {U} Instant Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play. |
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Porphyry Nodes [Click to view this change only.] | |
Porphyry Nodes {W} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures in play, sacrifice Porphyry Nodes. |
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Poultice Sliver [Click to view this change only.] | |
Poultice Sliver {2}{W} Creature — Sliver All Slivers have "{2}, {T}: Regenerate target Sliver." 2/2 |
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Pouncing Wurm [Click to view this change only.] | |
Pouncing Wurm {3}{G} Creature — Wurm Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.) If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste. 3/3 |
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Primal Plasma [Click to view this change only.] | |
Primal Plasma {3}{U} Creature — Elemental Shapeshifter As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */* |
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Prodigal Pyromancer [Click to view this change only.] | |
Prodigal Pyromancer {2}{R} Creature — Human Wizard {T}: Prodigal Pyromancer deals 1 damage to target creature or player. 1/1 |
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Psychotrope Thallid [Click to view this change only.] | |
Psychotrope Thallid {2}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play. {1}, Sacrifice a Saproling: Draw a card. 1/1 |
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Pyrohemia [Click to view this change only.] | |
Pyrohemia {2}{R}{R} Enchantment At end of turn, if no creatures are in play, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. |
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Radha, Heir to Keld [Click to view this change only.] | |
Radha, Heir to Keld {R}{G} Legendary Creature — Elf Warrior Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. {T}: Add {G} to your mana pool. 2/2 |
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Rathi Trapper [Click to view this change only.] | |
Rathi Trapper {1}{B} Creature — Human Rebel Rogue {B}, {T}: Tap target creature. 1/2 |
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Reality Acid [Click to view this change only.] | |
Reality Acid {2}{U} Enchantment — Aura Enchant permanent Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves play, enchanted permanent's controller sacrifices it. |
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Rebuff the Wicked [Click to view this change only.] | |
Rebuff the Wicked {W} Instant Counter target spell that targets a permanent you control. |
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Reckless Wurm [Click to view this change only.] | |
Reckless Wurm {3}{R}{R} Creature — Wurm Trample Madness {2}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) 4/4 |
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Reflex Sliver [Click to view this change only.] | |
Reflex Sliver {3}{G} Creature — Sliver All Slivers have haste. 2/2 |
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Retether [Click to view this change only.] | |
Retether {3}{W} Sorcery Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.) |
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Revered Dead [Click to view this change only.] | |
Revered Dead {1}{W} Creature — Spirit Soldier {W}: Regenerate Revered Dead. 1/1 |
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Ridged Kusite [Click to view this change only.] | |
Ridged Kusite {B} Creature — Horror Spellshaper {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. 1/1 |
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Riftmarked Knight [Click to view this change only.] | |
Riftmarked Knight {1}{W}{W} Creature — Human Rebel Knight Flanking, protection from black Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play. 2/2 |
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Riptide Pilferer [Click to view this change only.] | |
Riptide Pilferer {1}{U} Creature — Merfolk Rogue Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
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Roiling Horror [Click to view this change only.] | |
Roiling Horror {3}{B}{B} Creature — Horror Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X-{X}{B}{B}{B}. X can't be 0. Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life. */* |
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Rough [Click to view this change only.] | |
Rough {1}{R} Sorcery Rough deals 2 damage to each creature without flying. [This is half of the split card Rough // Tumble.] |
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Rough // Tumble [Click to view this change only.] | |
Rough // Tumble {1}{R} // {5}{R} Sorcery // Sorcery Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. |
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Saltblast [Click to view this change only.] | |
Saltblast {3}{W}{W} Sorcery Destroy target nonwhite permanent. |
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Saltfield Recluse [Click to view this change only.] | |
Saltfield Recluse {2}{W} Creature — Human Rebel Cleric {T}: Target creature gets -2/-0 until end of turn. 1/2 |
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Seal of Primordium [Click to view this change only.] | |
Seal of Primordium {1}{G} Enchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment. |
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Serendib Sorcerer [Click to view this change only.] | |
Serendib Sorcerer {1}{U}{U} Creature — Human Wizard {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. 1/1 |
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Serra Sphinx [Click to view this change only.] | |
Serra Sphinx {3}{U}{U} Creature — Sphinx Flying, vigilance 4/4 |
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Serra's Boon [Click to view this change only.] | |
Serra's Boon {2}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. |
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Shade of Trokair [Click to view this change only.] | |
Shade of Trokair {3}{W} Creature — Shade {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) 1/2 |
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Shaper Parasite [Click to view this change only.] | |
Shaper Parasite {1}{U}{U} Creature — Illusion Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. 2/3 |
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Shivan Meteor [Click to view this change only.] | |
Shivan Meteor {3}{R}{R} Sorcery Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than play this card from your hand, you may pay {1}{R}{R} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) |
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Shivan Wumpus [Click to view this change only.] | |
Shivan Wumpus {3}{R} Creature — Beast Trample When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6 |
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Shrouded Lore [Click to view this change only.] | |
Shrouded Lore {B} Sorcery Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. |
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Simian Spirit Guide [Click to view this change only.] | |
Simian Spirit Guide {2}{R} Creature — Ape Spirit Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool. 2/2 |
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Sinew Sliver [Click to view this change only.] | |
Sinew Sliver {1}{W} Creature — Sliver All Slivers get +1/+1. 1/1 |
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Skirk Shaman [Click to view this change only.] | |
Skirk Shaman {1}{R}{R} Creature — Goblin Shaman Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. 2/2 |
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Sophic Centaur [Click to view this change only.] | |
Sophic Centaur {3}{G} Creature — Centaur Spellshaper {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1 |
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Spellshift [Click to view this change only.] | |
Spellshift {3}{U} Instant Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library. |
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Spitting Sliver [Click to view this change only.] | |
Spitting Sliver {4}{B} Creature — Sliver All Slivers have first strike. 3/3 |
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Stingscourger [Click to view this change only.] | |
Stingscourger {1}{R} Creature — Goblin Warrior Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger comes into play, return target creature an opponent controls to its owner's hand. 2/2 |
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Stonecloaker [Click to view this change only.] | |
Stonecloaker {2}{W} Creature — Gargoyle Flash (You may play this spell any time you could play an instant.) Flying When Stonecloaker comes into play, return a creature you control to its owner's hand. When Stonecloaker comes into play, remove target card in a graveyard from the game. 3/2 |
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Stormfront Riders [Click to view this change only.] | |
Stormfront Riders {4}{W} Creature — Human Soldier Flying When Stormfront Riders comes into play, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play. 4/3 |
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Sulfur Elemental [Click to view this change only.] | |
Sulfur Elemental {2}{R} Creature — Elemental Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) White creatures get +1/-1. 3/2 |
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Sunlance [Click to view this change only.] | |
Sunlance {W} Sorcery Sunlance deals 3 damage to target nonwhite creature. |
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Synchronous Sliver [Click to view this change only.] | |
Synchronous Sliver {4}{U} Creature — Sliver All Slivers have vigilance. 3/3 |
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Temporal Extortion [Click to view this change only.] | |
Temporal Extortion {B}{B}{B}{B} Sorcery When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. |
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Teneb, the Harvester [Click to view this change only.] | |
Teneb, the Harvester {3}{B}{G}{W} Legendary Creature — Dragon Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control. 6/6 |
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Tidewalker [Click to view this change only.] | |
Tidewalker {2}{U} Creature — Elemental Tidewalker comes into play with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */* |
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Timbermare [Click to view this change only.] | |
Timbermare {3}{G} Creature — Elemental Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare comes into play, tap all other creatures. 5/5 |
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Timebender [Click to view this change only.] | |
Timebender {U} Creature — Human Wizard Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. 1/1 |
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Timecrafting [Click to view this change only.] | |
Timecrafting {X}{R} Instant Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. |
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Torchling [Click to view this change only.] | |
Torchling {3}{R}{R} Creature — Shapeshifter {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3 |
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Treacherous Urge [Click to view this change only.] | |
Treacherous Urge {4}{B} Instant Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn. |
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Tumble [Click to view this change only.] | |
Tumble {5}{R} Sorcery Tumble deals 6 damage to each creature with flying. [This is half of the split card Rough // Tumble.] |
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Uktabi Drake [Click to view this change only.] | |
Uktabi Drake {G} Creature — Drake Flying, haste Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/1 |
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Urborg, Tomb of Yawgmoth [Click to view this change only.] | |
Urborg, Tomb of Yawgmoth Legendary Land Each land is a Swamp in addition to its other land types. |
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Utopia Vow [Click to view this change only.] | |
Utopia Vow {1}{G} Enchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color to your mana pool." |
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Vampiric Link [Click to view this change only.] | |
Vampiric Link {B} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. |
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Veiling Oddity [Click to view this change only.] | |
Veiling Oddity {3}{U} Creature — Illusion Suspend 4—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn. 2/3 |
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Venarian Glimmer [Click to view this change only.] | |
Venarian Glimmer {X}{U} Instant Target player reveals his or her hand. Choose a nonland card with converted mana cost X or less from it. That player discards that card. |
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Vitaspore Thallid [Click to view this change only.] | |
Vitaspore Thallid {1}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gains haste until end of turn. 1/1 |
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Voidstone Gargoyle [Click to view this change only.] | |
Voidstone Gargoyle {3}{W}{W} Creature — Gargoyle Flying As Voidstone Gargoyle comes into play, name a nonland card. The named card can't be played. Activated abilities of permanents with that name can't be played. Activated abilities of cards with that name that aren't in play can't be played. 3/3 |
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Volcano Hellion [Click to view this change only.] | |
Volcano Hellion {2}{R}{R} Creature — Hellion Volcano Hellion has echo {X}, where X is your life total. When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. 6/5 |
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Vorosh, the Hunter [Click to view this change only.] | |
Vorosh, the Hunter {3}{G}{U}{B} Legendary Creature — Dragon Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. 6/6 |
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Waning Wurm [Click to view this change only.] | |
Waning Wurm {3}{B} Creature — Zombie Wurm Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 7/6 |
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Whitemane Lion [Click to view this change only.] | |
Whitemane Lion {1}{W} Creature — Cat Flash (You may play this spell any time you could play an instant.) When Whitemane Lion comes into play, return a creature you control to its owner's hand. 2/2 |
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Wild Pair [Click to view this change only.] | |
Wild Pair {4}{G}{G} Enchantment Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library. |
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Wistful Thinking [Click to view this change only.] | |
Wistful Thinking {2}{U} Sorcery Target player draws two cards, then discards four cards. |