Worldwake to Rise of the Eldrazi
- "Combat phase"
- "For each"
- "If you do"
- "Ignore this effect"
- "The most life"
- "Then"
- "You control that Aura"
- Free spells
- Graveyard prepositions
- General
- New Cards
Worldwake | Rise of the Eldrazi |
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Battering Ram | Battering Ram |
{2} Artifact Creature — Construct At the beginning of Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 | {2} Artifact Creature — Construct At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
Fight or Flight | Fight or Flight |
{3}{W} Enchantment At the beginning of each opponent's | {3}{W} Enchantment At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. |
Hand to Hand | Hand to Hand |
{2}{R} Enchantment During | {2}{R} Enchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
Johan | Johan |
{3}{R}{G}{W} Legendary Creature — Human Wizard At the beginning of 5/4 | {3}{R}{G}{W} Legendary Creature — Human Wizard At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
Maddening Imp | Maddening Imp |
{2}{B} Creature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's 1/1 | {2}{B} Creature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. 1/1 |
Melee | Melee |
{4}{R} Instant Cast Melee only during your combat Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. | {4}{R} Instant Cast Melee only during your turn and only during combat before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. |
Stand or Fall | Stand or Fall |
{3}{R} Enchantment At the beginning of | {3}{R} Enchantment At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. |
Web of Inertia | Web of Inertia |
{2}{U} Enchantment At the beginning of each opponent's | {2}{U} Enchantment At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. |
Worldwake | Rise of the Eldrazi |
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Clearwater Goblet | Clearwater Goblet |
{5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain | {5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. |
Gempalm Polluter | Gempalm Polluter |
{5}{B} Creature — Zombie Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose 4/3 | {5}{B} Creature — Zombie Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. 4/3 |
Mana Echoes | Mana Echoes |
{2}{R}{R} Enchantment Whenever a creature enters the battlefield, you may add | {2}{R}{R} Enchantment Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it. |
Worldwake | Rise of the Eldrazi |
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Brink of Madness | Brink of Madness |
{2}{B}{B} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of | {2}{B}{B} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. |
Defense of the Heart | Defense of the Heart |
{3}{G} Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the | {3}{G} Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. |
Impending Disaster | Impending Disaster |
{1}{R} Enchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending | {1}{R} Enchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. |
Planar Collapse | Planar Collapse |
{1}{W} Enchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar | {1}{W} Enchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. |
Second Chance | Second Chance |
{2}{U} Enchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second | {2}{U} Enchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. |
Worldwake | Rise of the Eldrazi |
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Damping Engine | Damping Engine |
{4} Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. | {4} Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Lost in Thought | Lost in Thought |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard to ignore this effect until end of turn. | {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. |
Volrath's Curse | Volrath's Curse |
{1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. | {1}{U} Enchantment — Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
Worldwake | Rise of the Eldrazi |
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Ghazban Ogre | Ghazban Ogre |
{G} Creature — Ogre At the beginning of your upkeep, if a player has more life than each other player, 2/2 | {G} Creature — Ogre At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. 2/2 |
Wild Dogs | Wild Dogs |
{G} Creature — Hound At the beginning of your upkeep, if a player has more life than each other player, Cycling {2} ({2}, Discard this card: Draw a card.) 2/1 | {G} Creature — Hound At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) 2/1 |
Worldwake | Rise of the Eldrazi |
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Eradicate | Eradicate |
{2}{B}{B} Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. | {2}{B}{B} Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. |
Infernal Genesis | Infernal Genesis |
{4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. | {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. |
Nebuchadnezzar | Nebuchadnezzar |
{3}{U}{B} Legendary Creature — Human Wizard {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. 3/3 | {3}{U}{B} Legendary Creature — Human Wizard {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. 3/3 |
Pattern of Rebirth | Pattern of Rebirth |
{3}{G} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she | {3}{G} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. |
Prophecy | Prophecy |
{W} Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Draw a card at the beginning of the next turn's upkeep. | {W} Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. |
Quash | Quash |
{2}{U}{U} Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. | {2}{U}{U} Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. |
Scour | Scour |
{2}{W}{W} Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. | {2}{W}{W} Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. |
Sowing Salt | Sowing Salt |
{2}{R}{R} Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. | {2}{R}{R} Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. |
Splinter | Splinter |
{2}{G}{G} Sorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. | {2}{G}{G} Sorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. |
Verdant Succession | Verdant Succession |
{4}{G} Enchantment Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she | {4}{G} Enchantment Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. |
Worldwake | Rise of the Eldrazi |
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Iridescent Drake | Iridescent Drake |
{3}{U} Creature — Drake Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. 2/2 | {3}{U} Creature — Drake Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2 |
Nomad Mythmaker | Nomad Mythmaker |
{2}{W} Creature — Human Nomad Cleric {W}, {T}: Put target Aura card 2/2 | {2}{W} Creature — Human Nomad Cleric {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2 |
Worldwake | Rise of the Eldrazi |
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Frantic Search | Frantic Search |
{2}{U} Instant Draw two cards, then discard two cards. Untap up to three lands. | {2}{U} Instant Draw two cards, then discard two cards. Untap up to three lands. |
Rewind | Rewind |
{2}{U}{U} Instant Counter target | {2}{U}{U} Instant Counter target spell. Untap up to four lands. |
Worldwake | Rise of the Eldrazi |
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Academy Ruins | Academy Ruins |
Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card | Legendary Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. |
Beacon of Unrest | Beacon of Unrest |
{3}{B}{B} Sorcery Put target artifact or creature card | {3}{B}{B} Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. |
Crime // Punishment | Crime // Punishment |
{3}{W}{B} // {X}{B}{G} Sorcery // Sorcery Put target creature or enchantment card // Destroy each artifact, creature, and enchantment with converted mana cost X. | {3}{W}{B} // {X}{B}{G} Sorcery // Sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. |
Debtors' Knell | Debtors' Knell |
{4}{(w/b)}{(w/b)}{(w/b)} Enchantment ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card | {4}{(w/b)}{(w/b)}{(w/b)} Enchantment ({(w/b)} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. |
Disturbing Plot | Disturbing Plot |
{1}{B} Sorcery Return target creature card Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | {1}{B} Sorcery Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Forcemage Advocate | Forcemage Advocate |
{1}{G} Creature — Centaur Shaman {T}: Return target card 2/1 | {1}{G} Creature — Centaur Shaman {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. 2/1 |
Golgari Thug | Golgari Thug |
{1}{B} Creature — Human Warrior When Golgari Thug is put into a graveyard from the battlefield, put target creature card Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1/1 | {1}{B} Creature — Human Warrior When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1/1 |
Grave Scrabbler | Grave Scrabbler |
{3}{B} Creature — Zombie Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card 2/2 | {3}{B} Creature — Zombie Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. 2/2 |
Grazing Kelpie | Grazing Kelpie |
{3}{(g/u)} Creature — Beast {(g/u)}, Sacrifice Grazing Kelpie: Put target card Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 | {3}{(g/u)} Creature — Beast {(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Grixis | Grixis |
Plane — Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever you roll {C}, put target creature card | Plane — Alara Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control. |
Hag Hedge-Mage | Hag Hedge-Mage |
{2}{(b/g)} Creature — Hag Shaman When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card 2/2 | {2}{(b/g)} Creature — Hag Shaman When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. 2/2 |
Hymn of Rebirth | Hymn of Rebirth |
{3}{G}{W} Sorcery Put target creature card | {3}{G}{W} Sorcery Put target creature card from a graveyard onto the battlefield under your control. |
Jeweled Bird | Jeweled Bird |
{1} Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own | {1} Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. |
Jotun Grunt | Jotun Grunt |
{1}{W} Creature — Giant Soldier Cumulative upkeep—Put two cards 4/4 | {1}{W} Creature — Giant Soldier Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
Junktroller | Junktroller |
{4} Artifact Creature — Golem Defender (This creature can't attack.) {T}: Put target card 0/6 | {4} Artifact Creature — Golem Defender (This creature can't attack.) {T}: Put target card from a graveyard on the bottom of its owner's library. 0/6 |
Liliana Vess | Liliana Vess |
{3}{B}{B} Planeswalker — Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards 5 loyalty | {3}{B}{B} Planeswalker — Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards from all graveyards onto the battlefield under your control. 5 loyalty |
Mine Excavation | Mine Excavation |
{1}{W} Sorcery Return target artifact or enchantment card Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | {1}{W} Sorcery Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Mistveil Plains | Mistveil Plains |
Land — Plains ({T}: Add {W} to your mana pool.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card | Land — Plains ({T}: Add {W} to your mana pool.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. |
Naya Charm | Naya Charm |
{R}{G}{W} Instant Choose one — Naya Charm deals 3 damage to target creature; or return target card | {R}{G}{W} Instant Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls. |
Nighteyes the Desecrator | Nighteyes the Desecrator |
{1}{B} Legendary Creature — Rat Wizard {4}{B}: Put target creature card [Flips from Nezumi Graverobber.] 4/2 | {1}{B} Legendary Creature — Rat Wizard {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. [Flips from Nezumi Graverobber.] 4/2 |
Nullmage Advocate | Nullmage Advocate |
{2}{G} Creature — Insect Druid {T}: Return two target cards 2/3 | {2}{G} Creature — Insect Druid {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. 2/3 |
Pulsemage Advocate | Pulsemage Advocate |
{2}{W} Creature — Human Cleric {T}: Return three target cards 1/3 | {2}{W} Creature — Human Cleric {T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. 1/3 |
Puppeteer Clique | Puppeteer Clique |
{3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 | {3}{B}{B} Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Pyrrhic Revival | Pyrrhic Revival |
{3}{(w/b)}{(w/b)}{(w/b)} Sorcery Each player returns each creature card | {3}{(w/b)}{(w/b)}{(w/b)} Sorcery Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. |
Reito Lantern | Reito Lantern |
{2} Artifact {3}: Put target card | {2} Artifact {3}: Put target card from a graveyard on the bottom of its owner's library. |
Revive the Fallen | Revive the Fallen |
{1}{B} Sorcery Return target creature card | {1}{B} Sorcery Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
Rise // Fall | Rise // Fall |
{U}{B} // {B}{R} Sorcery // Sorcery Return target creature card // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. | {U}{B} // {B}{R} Sorcery // Sorcery Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. |
Rise from the Grave | Rise from the Grave |
{4}{B} Sorcery Put target creature card | {4}{B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
Shieldmage Advocate | Shieldmage Advocate |
{2}{W} Creature — Human Cleric {T}: Return target card 1/3 | {2}{W} Creature — Human Cleric {T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. 1/3 |
Spurnmage Advocate | Spurnmage Advocate |
{W} Creature — Human Nomad {T}: Return two target cards 1/1 | {W} Creature — Human Nomad {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1 |
Teneb, the Harvester | Teneb, the Harvester |
{3}{B}{G}{W} Legendary Creature — Dragon Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card 6/6 | {3}{B}{G}{W} Legendary Creature — Dragon Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. 6/6 |
Worldwake | Rise of the Eldrazi |
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Academy Rector | Academy Rector |
{3}{W} Creature — Human Cleric When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment 1/2 | {3}{W} Creature — Human Cleric When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. 1/2 |
Alter Reality | Alter Reality |
{1}{U} Instant Change the text of target Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | {1}{U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Auratouched Mage | Auratouched Mage |
{5}{W} Creature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, 3/3 | {5}{W} Creature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. 3/3 |
Battle Rampart | Battle Rampart |
{2}{R} Creature — Wall Defender {T}: Target creature gains haste until end of turn. 1/3 | {2}{R} Creature — Wall Defender {T}: Target creature gains haste until end of turn. 1/3 |
Bend or Break | Bend or Break |
{3}{R} Sorcery Each player separates all lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. | {3}{R} Sorcery Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. |
Butcher Orgg | Butcher Orgg |
{4}{R}{R}{R} Creature — Orgg You may 6/6 | {4}{R}{R}{R} Creature — Orgg You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. 6/6 |
Camouflage | Camouflage |
{G} Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Assign each pile to a different one of those attacking creatures at random. Each creature that can block the creature | {G} Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
Carpet of Flowers | Carpet of Flowers |
{G} Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with | {G} Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. |
Defensive Formation | Defensive Formation |
{W} Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage among any of the creatures blocking it. | {W} Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. |
Devoted Caretaker | Devoted Caretaker |
{W} Creature — Human Cleric {W}, {T}: Target permanent you control gains protection from 1/2 | {W} Creature — Human Cleric {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2 |
Eater of the Dead | Eater of the Dead |
{4}{B} Creature — Horror {0}: If Eater of the Dead is tapped, 3/4 | {4}{B} Creature — Horror {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. 3/4 |
Extirpate | Extirpate |
{B} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic | {B} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. |
Forcefield | Forcefield |
{3} Artifact {1}: The next time | {3} Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. |
Jungle Patrol | Jungle Patrol |
{3}{G} Creature — Human Soldier {1}{G}, {T}: Put a 0/1 green Sacrifice a 3/2 | {3}{G} Creature — Human Soldier {1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. Sacrifice a token named Wood: Add {R} to your mana pool. 3/2 |
Last-Ditch Effort | Last-Ditch Effort |
{R} Instant Sacrifice any number of creatures. Last-Ditch Effort deals | {R} Instant Sacrifice any number of creatures. Last-Ditch Effort deals damage to target creature or player equal to the number of creatures sacrificed this way. |
Loafing Giant | Loafing Giant |
{4}{R} Creature — Giant Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage 4/6 | {4}{R} Creature — Giant Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. 4/6 |
Mind Warp | Mind Warp |
{X}{3}{B} Sorcery Look at target player's hand and choose X cards from it. That player discards | {X}{3}{B} Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. |
Minion of the Wastes | Minion of the Wastes |
{3}{B}{B}{B} Creature — Minion
As Minion of the Minion of the Wastes's power and toughness are each equal to the life paid as it */* | {3}{B}{B}{B} Creature — Minion As an additional cost to cast Minion of the Wastes, pay any amount of life. Trample Minion of the Wastes's power and toughness are each equal to the life paid as it was cast. */* |
Molten Hydra | Molten Hydra |
{1}{R} Creature — Hydra {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals 1/1 | {1}{R} Creature — Hydra {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of counters removed this way. 1/1 |
Myojin of Cleansing Fire | Myojin of Cleansing Fire |
{5}{W}{W}{W} Legendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy 4/6 | {5}{W}{W}{W} Legendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 |
Oath of Druids | Oath of Druids |
{1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. | {1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. |
Rank and File | Rank and File |
{2}{B}{B} Creature — Zombie When Rank and File enters the battlefield, 3/3 | {2}{B}{B} Creature — Zombie When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. 3/3 |
Rayne, Academy Chancellor | Rayne, Academy Chancellor |
{2}{U} Legendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a 1/1 | {2}{U} Legendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1 |
Thieving Magpie | Thieving Magpie |
{2}{U}{U} Creature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, 1/3 | {2}{U}{U} Creature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3 |
Treefolk Mystic | Treefolk Mystic |
{3}{G} Creature — Treefolk Whenever 2/4 | {3}{G} Creature — Treefolk Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. 2/4 |
Walking Sponge | Walking Sponge |
{1}{U} Creature — Sponge {T}: Target creature loses flying, first strike, or trample until end of turn. 1/1 | {1}{U} Creature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 |
Wood Elemental | Wood Elemental |
{3}{G} Creature — Elemental As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood
| {3}{G} Creature — Elemental As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */* |
Worldwake | Rise of the Eldrazi |
---|---|
Affa Guard Hound | |
{2}{W} Creature — Hound Flash When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. 2/2 | |
Akoum Boulderfoot | |
{4}{R}{R} Creature — Giant Warrior When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. 4/5 | |
All Is Dust | |
{7} Tribal Sorcery — Eldrazi Each player sacrifices all colored permanents he or she controls. | |
Ancient Stirrings | |
{G} Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) | |
Angelheart Vial | |
{5} Artifact Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. | |
Arrogant Bloodlord | |
{1}{B}{B} Creature — Vampire Knight Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4 | |
Artisan of Kozilek | |
{9} Creature — Eldrazi When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 10/9 | |
Aura Finesse | |
{U} Instant Attach target Aura you control to target creature. Draw a card. | |
Aura Gnarlid | |
{2}{G} Creature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2 | |
Awakening Zone | |
{2}{G} Enchantment At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." | |
Bala Ged Scorpion | |
{3}{B} Creature — Scorpion When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3 | |
Baneful Omen | |
{4}{B}{B}{B} Enchantment At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. | |
Battle-Rattle Shaman | |
{3}{R} Creature — Goblin Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2 | |
Bear Umbra | |
{2}{G}{G} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Beastbreaker of Bala Ged | |
{1}{G} Creature — Human Warrior Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 4/4. {LEVEL 4+} 6/6. Trample 2/2 | |
Bloodrite Invoker | |
{2}{B} Creature — Vampire Shaman {8}: Target player loses 3 life and you gain 3 life. 3/1 | |
Bloodthrone Vampire | |
{1}{B} Creature — Vampire Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1 | |
Boar Umbra | |
{2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Bramblesnap | |
{1}{G} Creature — Elemental Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. 1/1 | |
Brimstone Mage | |
{2}{R} Creature — Human Shaman Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player. {LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player. 2/2 | |
Brood Birthing | |
{1}{R} Sorcery If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield. | |
Broodwarden | |
{3}{G}{G} Creature — Eldrazi Drone Eldrazi Spawn creatures you control get +2/+1. 4/4 | |
Cadaver Imp | |
{1}{B}{B} Creature — Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1 | |
Caravan Escort | |
{W} Creature — Human Knight Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 2/2. {LEVEL 5+} 5/5. First strike 1/1 | |
Cast Through Time | |
{4}{U}{U}{U} Enchantment Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) | |
Champion's Drake | |
{1}{U} Creature — Drake Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1 | |
Conquering Manticore | |
{4}{R}{R} Creature — Manticore Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 | |
Consume the Meek | |
{3}{B}{B} Instant Destroy each creature with converted mana cost 3 or less. They can't be regenerated. | |
Consuming Vapors | |
{3}{B} Sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Contaminated Ground | |
{1}{B} Enchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. | |
Coralhelm Commander | |
{U}{U} Creature — Merfolk Soldier Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 3/3. Flying {LEVEL 4+} 4/4. Flying Other Merfolk creatures you control get +1/+1. 2/2 | |
Corpsehatch | |
{3}{B}{B} Sorcery Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." | |
Crab Umbra | |
{U} Enchantment — Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Curse of Wizardry | |
{2}{B}{B} Enchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. | |
Daggerback Basilisk | |
{2}{G} Creature — Basilisk Deathtouch 2/2 | |
Dawnglare Invoker | |
{2}{W} Creature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1 | |
Death Cultist | |
{B} Creature — Human Wizard Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 | |
Deathless Angel | |
{4}{W}{W} Creature — Angel Flying {W}{W}: Target creature is indestructible this turn. 5/7 | |
Demonic Appetite | |
{B} Enchantment — Aura Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. | |
Deprive | |
{U}{U} Instant As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. | |
Devastating Summons | |
{R} Sorcery As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield. | |
Disaster Radius | |
{5}{R}{R} Sorcery As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. | |
Distortion Strike | |
{U} Sorcery Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Domestication | |
{2}{U}{U} Enchantment — Aura Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. | |
Dormant Gomazoa | |
{1}{U}{U} Creature — Jellyfish Flying Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa. 5/5 | |
Drake Umbra | |
{4}{U} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Drana, Kalastria Bloodchief | |
{3}{B}{B} Legendary Creature — Vampire Shaman Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4 | |
Dread Drone | |
{4}{B} Creature — Eldrazi Drone When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." 4/1 | |
Dreamstone Hedron | |
{6} Artifact {T}: Add {3} to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. | |
Echo Mage | |
{1}{U}{U} Creature — Human Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. {LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/3 | |
Eel Umbra | |
{1}{U} Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Eland Umbra | |
{1}{W} Enchantment — Aura Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Eldrazi Conscription | |
{8} Tribal Enchantment — Eldrazi Aura Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) | |
Eldrazi Temple | |
Land {T}: Add {1} to your mana pool. {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. | |
Emerge Unscathed | |
{W} Instant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Emrakul's Hatcher | |
{4}{R} Creature — Eldrazi Drone When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." 3/3 | |
Emrakul, the Aeons Torn | |
{15} Legendary Creature — Eldrazi Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 15/15 | |
Enatu Golem | |
{6} Artifact Creature — Golem When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life. 3/5 | |
Enclave Cryptologist | |
{U} Creature — Merfolk Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card. {LEVEL 3+} 0/1. {T}: Draw a card. 0/1 | |
Escaped Null | |
{3}{B} Creature — Zombie Berserker Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 | |
Essence Feed | |
{5}{B} Sorcery Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." | |
Evolving Wilds | |
Land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. | |
Explosive Revelation | |
{3}{R}{R} Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. | |
Fissure Vent | |
{3}{R}{R} Sorcery Choose one or both — Destroy target artifact; and/or destroy target nonbasic land. | |
Flame Slash | |
{R} Sorcery Flame Slash deals 4 damage to target creature. | |
Fleeting Distraction | |
{U} Instant Target creature gets -1/-0 until end of turn. Draw a card. | |
Forked Bolt | |
{R} Sorcery Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. | |
Frostwind Invoker | |
{4}{U} Creature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3 | |
Gelatinous Genesis | |
{X}{X}{G} Sorcery Put X X/X green Ooze creature tokens onto the battlefield. | |
Gideon Jura | |
{3}{W}{W} Planeswalker — Gideon +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 6 loyalty | |
Gigantomancer | |
{7}{G} Creature — Human Shaman {1}: Target creature you control becomes 7/7 until end of turn. 1/1 | |
Gloomhunter | |
{2}{B} Creature — Bat Flying 2/1 | |
Goblin Arsonist | |
{R} Creature — Goblin Shaman When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. 1/1 | |
Goblin Tunneler | |
{1}{R} Creature — Goblin Rogue {T}: Target creature with power 2 or less is unblockable this turn. 1/1 | |
Gravitational Shift | |
{3}{U}{U} Enchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0. | |
Gravity Well | |
{1}{G}{G} Enchantment Whenever a creature with flying attacks, it loses flying until end of turn. | |
Grotag Siege-Runner | |
{1}{R} Creature — Goblin Rogue {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. 2/1 | |
Growth Spasm | |
{2}{G} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." | |
Guard Duty | |
{W} Enchantment — Aura Enchant creature Enchanted creature has defender. | |
Guard Gomazoa | |
{2}{U} Creature — Jellyfish Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3 | |
Guul Draz Assassin | |
{B} Creature — Vampire Assassin Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn. {LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn. 1/1 | |
Hada Spy Patrol | |
{1}{U} Creature — Human Rogue Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable. {LEVEL 3+} 3/3. Shroud Hada Spy Patrol is unblockable. 1/1 | |
Halimar Wavewatch | |
{1}{U} Creature — Merfolk Soldier Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 0/6. {LEVEL 5+} 6/6. Islandwalk 0/3 | |
Hand of Emrakul | |
{9} Creature — Eldrazi You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) 7/7 | |
Harmless Assault | |
{2}{W}{W} Instant Prevent all combat damage that would be dealt this turn by attacking creatures. | |
Haze Frog | |
{3}{G}{G} Creature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1 | |
Hedron-Field Purists | |
{2}{W} Creature — Human Cleric Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage. {LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3 | |
Hedron Matrix | |
{4} Artifact — Equipment Equipped creature gets +X/+X, where X is its converted mana cost. Equip {4} | |
Hellcarver Demon | |
{3}{B}{B}{B} Creature — Demon Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. 6/6 | |
Hellion Eruption | |
{5}{R} Sorcery Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. | |
Hyena Umbra | |
{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Ikiral Outrider | |
{1}{W} Creature — Human Soldier Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 2/6. Vigilance {LEVEL 4+} 3/10. Vigilance 1/2 | |
Induce Despair | |
{2}{B} Instant As an additional cost to cast Induce Despair, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. | |
Inquisition of Kozilek | |
{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. | |
Irresistible Prey | |
{G} Sorcery Target creature must be blocked this turn if able. Draw a card. | |
It That Betrays | |
{12} Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11 | |
Jaddi Lifestrider | |
{4}{G} Creature — Elemental When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8 | |
Joraga Treespeaker | |
{G} Creature — Elf Druid Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool. {LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool." 1/1 | |
Jwari Scuttler | |
{2}{U} Creature — Crab 2/3 | |
Kabira Vindicator | |
{3}{W} Creature — Human Knight Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-4} 3/6. Other creatures you control get +1/+1. {LEVEL 5+} 4/8. Other creatures you control get +2/+2. 2/4 | |
Kargan Dragonlord | |
{R}{R} Creature — Human Warrior Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 4-7} 4/4. Flying {LEVEL 8+} 8/8. Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2 | |
Kazandu Tuskcaller | |
{1}{G} Creature — Human Shaman Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield. {LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. 1/1 | |
Keening Stone | |
{6} Artifact {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard. | |
Khalni Hydra | |
{G}{G}{G}{G}{G}{G}{G}{G} Creature — Hydra Khalni Hydra costs {G} less to cast for each green creature you control. Trample 8/8 | |
Kiln Fiend | |
{1}{R} Creature — Elemental Beast Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1/2 | |
Knight of Cliffhaven | |
{1}{W} Creature — Kor Knight Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 2/3. Flying {LEVEL 4+} 4/4. Flying, vigilance 2/2 | |
Kor Line-Slinger | |
{1}{W} Creature — Kor Scout {T}: Tap target creature with power 3 or less. 0/1 | |
Kor Spiritdancer | |
{1}{W} Creature — Kor Wizard Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2 | |
Kozilek, Butcher of Truth | |
{10} Legendary Creature — Eldrazi When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 12/12 | |
Kozilek's Predator | |
{3}{G} Creature — Eldrazi Drone When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." 3/3 | |
Lagac Lizard | |
{3}{R} Creature — Lizard 3/3 | |
Last Kiss | |
{2}{B} Instant Last Kiss deals 2 damage to target creature and you gain 2 life. | |
Lavafume Invoker | |
{2}{R} Creature — Goblin Shaman {8}: Creatures you control get +3/+0 until end of turn. 2/2 | |
Lay Bare | |
{2}{U}{U} Instant Counter target spell. Look at its controller's hand. | |
Leaf Arrow | |
{G} Instant Leaf Arrow deals 3 damage to target creature with flying. | |
Lighthouse Chronologist | |
{1}{U} Creature — Human Wizard Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 4-6} 2/4. {LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3 | |
Lightmine Field | |
{2}{W}{W} Enchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. | |
Linvala, Keeper of Silence | |
{2}{W}{W} Legendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. 3/4 | |
Living Destiny | |
{3}{G} Instant As an additional cost to cast Living Destiny, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost. | |
Lone Missionary | |
{1}{W} Creature — Kor Monk When Lone Missionary enters the battlefield, you gain 4 life. 2/1 | |
Lord of Shatterskull Pass | |
{3}{R} Creature — Minotaur Shaman Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-5} 6/6. {LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 3/3 | |
Luminous Wake | |
{2}{W} Enchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. | |
Lust for War | |
{2}{R} Enchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each turn if able. | |
Magmaw | |
{3}{R}{R} Creature — Elemental {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. 4/4 | |
Makindi Griffin | |
{3}{W} Creature — Griffin Flying 2/4 | |
Mammoth Umbra | |
{4}{W} Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Merfolk Observer | |
{1}{U} Creature — Merfolk Rogue When Merfolk Observer enters the battlefield, look at the top card of target player's library. 2/1 | |
Merfolk Skyscout | |
{2}{U}{U} Creature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3 | |
Might of the Masses | |
{G} Instant Target creature gets +1/+1 until end of turn for each creature you control. | |
Mnemonic Wall | |
{4}{U} Creature — Wall Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0/4 | |
Momentous Fall | |
{2}{G}{G} Instant As an additional cost to cast Momentous Fall, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. | |
Mortician Beetle | |
{B} Creature — Insect Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1 | |
Mul Daya Channelers | |
{1}{G}{G} Creature — Elf Druid Shaman Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." 2/2 | |
Narcolepsy | |
{1}{U} Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. | |
Near-Death Experience | |
{2}{W}{W}{W} Enchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game. | |
Nema Siltlurker | |
{4}{G} Creature — Lizard 3/5 | |
Nest Invader | |
{1}{G} Creature — Eldrazi Drone When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." 2/2 | |
Nighthaze | |
{B} Sorcery Target creature gains swampwalk until end of turn. Draw a card. | |
Nirkana Cutthroat | |
{2}{B} Creature — Vampire Warrior Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 4/3. Deathtouch {LEVEL 3+} 5/4. First strike, deathtouch 3/2 | |
Nirkana Revenant | |
{4}{B}{B} Creature — Vampire Shade Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4 | |
Nomads' Assembly | |
{4}{W}{W} Sorcery Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Not of This World | |
{7} Tribal Instant — Eldrazi Counter target spell or ability that targets a permanent you control. Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. | |
Null Champion | |
{1}{B} Creature — Zombie Warrior Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-3} 4/2. {LEVEL 4+} 7/3. {B}: Regenerate Null Champion. 1/1 | |
Ogre's Cleaver | |
{2} Artifact — Equipment Equipped creature gets +5/+0. Equip {5} | |
Ogre Sentry | |
{1}{R} Creature — Ogre Warrior Defender 3/3 | |
Ondu Giant | |
{3}{G} Creature — Giant Druid When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 2/4 | |
Oust | |
{W} Sorcery Put target creature into its owner's library second from the top. Its controller gains 3 life. | |
Overgrown Battlement | |
{1}{G} Creature — Wall Defender {T}: Add {G} to your mana pool for each creature with defender you control. 0/4 | |
Pathrazer of Ulamog | |
{11} Creature — Eldrazi Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9 | |
Pawn of Ulamog | |
{1}{B}{B} Creature — Vampire Shaman Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." 2/2 | |
Pelakka Wurm | |
{4}{G}{G}{G} Creature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm is put into a graveyard from the battlefield, draw a card. 7/7 | |
Pennon Blade | |
{3} Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} | |
Perish the Thought | |
{2}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. | |
Pestilence Demon | |
{5}{B}{B}{B} Creature — Demon Flying {B}: Pestilence Demon deals 1 damage to each creature and each player. 7/6 | |
Phantasmal Abomination | |
{1}{U}{U} Creature — Illusion Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5 | |
Prey's Vengeance | |
{G} Instant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Prophetic Prism | |
{2} Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color to your mana pool. | |
Puncturing Light | |
{1}{W} Instant Destroy target attacking or blocking creature with power 3 or less. | |
Rage Nimbus | |
{2}{R} Creature — Elemental Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 | |
Raid Bombardment | |
{2}{R} Enchantment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. | |
Rapacious One | |
{5}{R} Creature — Eldrazi Drone Trample Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." 5/4 | |
Reality Spasm | |
{X}{U}{U} Instant Choose one — Tap X target permanents; or untap X target permanents. | |
Realms Uncharted | |
{2}{G} Instant Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. | |
Recurring Insight | |
{4}{U}{U} Sorcery Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Reinforced Bulwark | |
{3} Artifact Creature — Wall Defender {T}: Prevent the next 1 damage that would be dealt to you this turn. 0/4 | |
Renegade Doppelganger | |
{1}{U} Creature — Shapeshifter Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) 0/1 | |
Repay in Kind | |
{5}{B}{B} Sorcery Each player's life total becomes the lowest life total among all players. | |
Repel the Darkness | |
{2}{W} Instant Tap up to two target creatures. Draw a card. | |
Runed Servitor | |
{2} Artifact Creature — Construct When Runed Servitor is put into a graveyard from the battlefield, each player draws a card. 2/2 | |
Sarkhan the Mad | |
{3}{B}{R} Planeswalker — Sarkhan 0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -4: Each Dragon creature you control deals damage equal to its power to target player. 7 loyalty | |
Sea Gate Oracle | |
{2}{U} Creature — Human Wizard When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 | |
See Beyond | |
{1}{U} Sorcery Draw two cards, then shuffle a card from your hand into your library. | |
Shared Discovery | |
{U} Sorcery As an additional cost to cast Shared Discovery, tap four untapped creatures you control. Draw three cards. | |
Shrivel | |
{1}{B} Sorcery All creatures get -1/-1 until end of turn. | |
Skeletal Wurm | |
{7}{B} Creature — Skeleton Wurm {B}: Regenerate Skeletal Wurm. 7/6 | |
Skittering Invasion | |
{7} Tribal Sorcery — Eldrazi Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." | |
Skywatcher Adept | |
{U} Creature — Merfolk Wizard Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 2/2. Flying {LEVEL 3+} 4/2. Flying 1/1 | |
Snake Umbra | |
{2}{G} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Soulbound Guardians | |
{4}{W} Creature — Kor Spirit Defender, flying 4/5 | |
Soul's Attendant | |
{W} Creature — Human Cleric Whenever another creature enters the battlefield, you may gain 1 life. 1/1 | |
Soulsurge Elemental | |
{3}{R} Creature — Elemental First strike Soulsurge Elemental's power is equal to the number of creatures you control. */1 | |
Spawning Breath | |
{1}{R} Instant Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." | |
Spawnsire of Ulamog | |
{10} Creature — Eldrazi Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. 7/11 | |
Sphinx-Bone Wand | |
{7} Artifact Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. | |
Sphinx of Magosi | |
{3}{U}{U}{U} Creature — Sphinx Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 | |
Spider Umbra | |
{G} Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | |
Splinter Twin | |
{2}{R}{R} Enchantment — Aura Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." | |
Sporecap Spider | |
{2}{G} Creature — Spider Reach (This creature can block creatures with flying.) 1/5 | |
Staggershock | |
{2}{R} Instant Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Stalwart Shield-Bearers | |
{1}{W} Creature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3 | |
Stomper Cub | |
{3}{G}{G} Creature — Beast Trample 5/3 | |
Student of Warfare | |
{W} Creature — Human Knight Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 2-6} 3/3. First strike {LEVEL 7+} 4/4. Double strike 1/1 | |
Suffer the Past | |
{X}{B} Instant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. | |
Surrakar Spellblade | |
{1}{U}{U} Creature — Surrakar Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. 2/1 | |
Surreal Memoir | |
{3}{R} Sorcery Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Survival Cache | |
{2}{W} Sorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Tajuru Preserver | |
{1}{G} Creature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 | |
Thought Gorger | |
{2}{B}{B} Creature — Horror Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 | |
Time of Heroes | |
{1}{W} Enchantment Each creature you control with a level counter on it gets +2/+2. | |
Totem-Guide Hartebeest | |
{4}{W} Creature — Antelope When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. 2/5 | |
Training Grounds | |
{U} Enchantment Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. | |
Traitorous Instinct | |
{3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. | |
Transcendent Master | |
{1}{W}{W} Creature — Human Cleric Avatar Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 6-11} 6/6. Lifelink {LEVEL 12+} 9/9. Lifelink Transcendent Master is indestructible. 3/3 | |
Tuktuk the Explorer | |
{2}{R} Legendary Creature — Goblin Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. 1/1 | |
Ulamog's Crusher | |
{8} Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each turn if able. 8/8 | |
Ulamog, the Infinite Gyre | |
{11} Legendary Creature — Eldrazi When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) Ulamog is indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10 | |
Umbra Mystic | |
{2}{W} Creature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2 | |
Unified Will | |
{1}{U} Instant Counter target spell if you control more creatures than that spell's controller. | |
Valakut Fireboar | |
{4}{R} Creature — Elemental Boar Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7 | |
Venerated Teacher | |
{2}{U} Creature — Human Wizard When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 | |
Vengevine | |
{2}{G}{G} Creature — Elemental Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3 | |
Vent Sentinel | |
{3}{R} Creature — Elemental Defender {1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. 2/4 | |
Virulent Swipe | |
{B} Instant Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Wall of Omens | |
{1}{W} Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. 0/4 | |
Warmonger's Chariot | |
{2} Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} | |
Wildheart Invoker | |
{2}{G}{G} Creature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 | |
World at War | |
{3}{R}{R} Sorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | |
Wrap in Flames | |
{3}{R} Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. | |
Zof Shade | |
{3}{B} Creature — Shade {2}{B}: Zof Shade gets +2/+2 until end of turn. 2/2 | |
Zulaport Enforcer | |
{B} Creature — Human Warrior Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) {LEVEL 1-2} 3/3. {LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures. 1/1 |