Resources

Magic Oracle Changes

Worldwake to Rise of the Eldrazi

"Combat phase"

WorldwakeRise of the Eldrazi
Battering RamBattering Ram

{2}

Artifact Creature — Construct

At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

1/1

{2}

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

1/1

Fight or FlightFight or Flight

{3}{W}

Enchantment

At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

{3}{W}

Enchantment

At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Hand to HandHand to Hand

{2}{R}

Enchantment

During the combat phase, players can't cast instant spells or activate abilities that aren't mana abilities.

{2}{R}

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

JohanJohan

{3}{R}{G}{W}

Legendary Creature — Human Wizard

At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

5/4

{3}{R}{G}{W}

Legendary Creature — Human Wizard

At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

5/4

Maddening ImpMaddening Imp

{2}{B}

Creature — Imp

Flying

{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn, before the combat phase.

1/1

{2}{B}

Creature — Imp

Flying

{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.

1/1

MeleeMelee

{4}{R}

Instant

Cast Melee only during your combat phase before blockers are declared.

Instead of defending player, you choose how each creature blocks this turn.

Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

{4}{R}

Instant

Cast Melee only during your turn and only during combat before blockers are declared.

Instead of defending player, you choose how each creature blocks this turn.

Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

Stand or FallStand or Fall

{3}{R}

Enchantment

At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

{3}{R}

Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Web of InertiaWeb of Inertia

{2}{U}

Enchantment

At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

{2}{U}

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

"For each"

WorldwakeRise of the Eldrazi
Clearwater GobletClearwater Goblet

{5}

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

{5}

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Gempalm PolluterGempalm Polluter

{5}{B}

Creature — Zombie

Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.

4/3

{5}{B}

Creature — Zombie

Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.

4/3

Mana EchoesMana Echoes

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.

{2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.

"If you do"

WorldwakeRise of the Eldrazi
Brink of MadnessBrink of Madness

{2}{B}{B}

Enchantment

At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand.

{2}{B}{B}

Enchantment

At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.

Defense of the HeartDefense of the Heart

{3}{G}

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library.

{3}{G}

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Impending DisasterImpending Disaster

{1}{R}

Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands.

{1}{R}

Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Planar CollapsePlanar Collapse

{1}{W}

Enchantment

At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.

{1}{W}

Enchantment

At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.

Second ChanceSecond Chance

{2}{U}

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one.

{2}{U}

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

"Ignore this effect"

WorldwakeRise of the Eldrazi
Damping EngineDamping Engine

{4}

Artifact

A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.

{4}

Artifact

A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

Lost in ThoughtLost in Thought

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard to ignore this effect until end of turn.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Volrath's CurseVolrath's Curse

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent to ignore this effect until end of turn.

{1}{U}: Return Volrath's Curse to its owner's hand.

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

{1}{U}: Return Volrath's Curse to its owner's hand.

"The most life"

WorldwakeRise of the Eldrazi
Ghazban OgreGhazban Ogre

{G}

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre.

2/2

{G}

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre.

2/2

Wild DogsWild Dogs

{G}

Creature — Hound

At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)

2/1

{G}

Creature — Hound

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)

2/1

"Then"

WorldwakeRise of the Eldrazi
EradicateEradicate

{2}{B}{B}

Sorcery

Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.

{2}{B}{B}

Sorcery

Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.

Infernal GenesisInfernal Genesis

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.

NebuchadnezzarNebuchadnezzar

{3}{U}{B}

Legendary Creature — Human Wizard

{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Activate this ability only during your turn.

3/3

{3}{U}{B}

Legendary Creature — Human Wizard

{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

3/3

Pattern of RebirthPattern of Rebirth

{3}{G}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library.

{3}{G}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.

ProphecyProphecy

{W}

Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library.

Draw a card at the beginning of the next turn's upkeep.

{W}

Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.

Draw a card at the beginning of the next turn's upkeep.

QuashQuash

{2}{U}{U}

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.

{2}{U}{U}

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

ScourScour

{2}{W}{W}

Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.

{2}{W}{W}

Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.

Sowing SaltSowing Salt

{2}{R}{R}

Sorcery

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.

{2}{R}{R}

Sorcery

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.

SplinterSplinter

{2}{G}{G}

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library.

{2}{G}{G}

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.

Verdant SuccessionVerdant Succession

{4}{G}

Enchantment

Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library.

{4}{G}

Enchantment

Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

"You control that Aura"

WorldwakeRise of the Eldrazi
Iridescent DrakeIridescent Drake

{3}{U}

Creature — Drake

Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.)

2/2

{3}{U}

Creature — Drake

Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

2/2

Nomad MythmakerNomad Mythmaker

{2}{W}

Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.)

2/2

{2}{W}

Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

2/2

Free spells

WorldwakeRise of the Eldrazi

{2}{U}

Instant

Draw two cards, then discard two cards.

Untap up to three lands.

{2}{U}

Instant

Draw two cards, then discard two cards. Untap up to three lands.

RewindRewind

{2}{U}{U}

Instant

Counter target spell, then untap up to four lands.

{2}{U}{U}

Instant

Counter target spell. Untap up to four lands.

Graveyard prepositions

WorldwakeRise of the Eldrazi
Academy RuinsAcademy Ruins

Legendary Land

{T}: Add {1} to your mana pool.

{1}{U}, {T}: Put target artifact card in your graveyard on top of your library.

Legendary Land

{T}: Add {1} to your mana pool.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Beacon of UnrestBeacon of Unrest

{3}{B}{B}

Sorcery

Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

{3}{B}{B}

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Crime // PunishmentCrime // Punishment

{3}{W}{B} // {X}{B}{G}

Sorcery // Sorcery

Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control.

//

Destroy each artifact, creature, and enchantment with converted mana cost X.

{3}{W}{B} // {X}{B}{G}

Sorcery // Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

//

Destroy each artifact, creature, and enchantment with converted mana cost X.

Debtors' KnellDebtors' Knell

{4}{(w/b)}{(w/b)}{(w/b)}

Enchantment

({(w/b)} can be paid with either {W} or {B}.)

At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control.

{4}{(w/b)}{(w/b)}{(w/b)}

Enchantment

({(w/b)} can be paid with either {W} or {B}.)

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Disturbing PlotDisturbing Plot

{1}{B}

Sorcery

Return target creature card in a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

{1}{B}

Sorcery

Return target creature card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Forcemage AdvocateForcemage Advocate

{1}{G}

Creature — Centaur Shaman

{T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

2/1

{1}{G}

Creature — Centaur Shaman

{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

2/1

Golgari ThugGolgari Thug

{1}{B}

Creature — Human Warrior

When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

1/1

{1}{B}

Creature — Human Warrior

When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

1/1

Grave ScrabblerGrave Scrabbler

{3}{B}

Creature — Zombie

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.

2/2

{3}{B}

Creature — Zombie

Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

2/2

Grazing KelpieGrazing Kelpie

{3}{(g/u)}

Creature — Beast

{(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

{3}{(g/u)}

Creature — Beast

{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3

GrixisGrixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll {C}, put target creature card in a graveyard onto the battlefield under your control.

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control.

Hag Hedge-MageHag Hedge-Mage

{2}{(b/g)}

Creature — Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library.

2/2

{2}{(b/g)}

Creature — Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

2/2

Hymn of RebirthHymn of Rebirth

{3}{G}{W}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control.

{3}{G}{W}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Jeweled BirdJeweled Bird

{1}

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card.

{1}

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Jotun GruntJotun Grunt

{1}{W}

Creature — Giant Soldier

Cumulative upkeep—Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4

{1}{W}

Creature — Giant Soldier

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4

JunktrollerJunktroller

{4}

Artifact Creature — Golem

Defender (This creature can't attack.)

{T}: Put target card in a graveyard on the bottom of its owner's library.

0/6

{4}

Artifact Creature — Golem

Defender (This creature can't attack.)

{T}: Put target card from a graveyard on the bottom of its owner's library.

0/6

Liliana VessLiliana Vess

{3}{B}{B}

Planeswalker — Liliana

+1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards in all graveyards onto the battlefield under your control.

5 loyalty

{3}{B}{B}

Planeswalker — Liliana

+1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards from all graveyards onto the battlefield under your control.

5 loyalty

Mine ExcavationMine Excavation

{1}{W}

Sorcery

Return target artifact or enchantment card in a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

{1}{W}

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mistveil PlainsMistveil Plains

Land — Plains

({T}: Add {W} to your mana pool.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

Land — Plains

({T}: Add {W} to your mana pool.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

Naya CharmNaya Charm

{R}{G}{W}

Instant

Choose one — Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.

{R}{G}{W}

Instant

Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.

Nighteyes the DesecratorNighteyes the Desecrator

{1}{B}

Legendary Creature — Rat Wizard

{4}{B}: Put target creature card in a graveyard onto the battlefield under your control.

[Flips from Nezumi Graverobber.]

4/2

{1}{B}

Legendary Creature — Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.

[Flips from Nezumi Graverobber.]

4/2

Nullmage AdvocateNullmage Advocate

{2}{G}

Creature — Insect Druid

{T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

2/3

{2}{G}

Creature — Insect Druid

{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

2/3

Pulsemage AdvocatePulsemage Advocate

{2}{W}

Creature — Human Cleric

{T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.

1/3

{2}{W}

Creature — Human Cleric

{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.

1/3

Puppeteer CliquePuppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

{3}{B}{B}

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Pyrrhic RevivalPyrrhic Revival

{3}{(w/b)}{(w/b)}{(w/b)}

Sorcery

Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it.

{3}{(w/b)}{(w/b)}{(w/b)}

Sorcery

Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.

Reito LanternReito Lantern

{2}

Artifact

{3}: Put target card in a graveyard on the bottom of its owner's library.

{2}

Artifact

{3}: Put target card from a graveyard on the bottom of its owner's library.

Revive the FallenRevive the Fallen

{1}{B}

Sorcery

Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

{1}{B}

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Rise // FallRise // Fall

{U}{B} // {B}{R}

Sorcery // Sorcery

Return target creature card in a graveyard and target creature on the battlefield to their owners' hands.

//

Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

{U}{B} // {B}{R}

Sorcery // Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

//

Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.

Rise from the GraveRise from the Grave

{4}{B}

Sorcery

Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

{4}{B}

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Shieldmage AdvocateShieldmage Advocate

{2}{W}

Creature — Human Cleric

{T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

1/3

{2}{W}

Creature — Human Cleric

{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

1/3

Spurnmage AdvocateSpurnmage Advocate

{W}

Creature — Human Nomad

{T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

1/1

{W}

Creature — Human Nomad

{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.

1/1

Teneb, the HarvesterTeneb, the Harvester

{3}{B}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control.

6/6

{3}{B}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.

6/6

General

WorldwakeRise of the Eldrazi
Academy RectorAcademy Rector

{3}{W}

Creature — Human Cleric

When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.

1/2

{3}{W}

Creature — Human Cleric

When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

1/2

Alter RealityAlter Reality

{1}{U}

Instant

Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}{U}

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Auratouched MageAuratouched Mage

{5}{W}

Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

3/3

{5}{W}

Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

3/3

Battle RampartBattle Rampart

{2}{R}

Creature — Wall

Defender (This creature can't attack.)

{T}: Target creature gains haste until end of turn.

1/3

{2}{R}

Creature — Wall

Defender

{T}: Target creature gains haste until end of turn.

1/3

Bend or BreakBend or Break

{3}{R}

Sorcery

Each player separates all lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

{3}{R}

Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Butcher OrggButcher Orgg

{4}{R}{R}{R}

Creature — Orgg

You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.

6/6

{4}{R}{R}{R}

Creature — Orgg

You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.

6/6

CamouflageCamouflage

{G}

Instant

Cast Camouflage only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Assign each pile to a different one of those attacking creatures at random. Each creature that can block the creature its pile is assigned to does so. (Piles can be empty.)

{G}

Instant

Cast Camouflage only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Carpet of FlowersCarpet of Flowers

{G}

Enchantment

At the beginning of each of your main phases, if you haven't added mana to your mana pool with Carpet of Flowers this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

{G}

Enchantment

At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Defensive FormationDefensive Formation

{W}

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage among any of the creatures blocking it.

{W}

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Devoted CaretakerDevoted Caretaker

{W}

Creature — Human Cleric

{W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.

1/2

{W}

Creature — Human Cleric

{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

1/2

Eater of the DeadEater of the Dead

{4}{B}

Creature — Horror

{0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard.

3/4

{4}{B}

Creature — Horror

{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

3/4

ExtirpateExtirpate

{B}

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

{B}

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

ForcefieldForcefield

{3}

Artifact

{1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage.

{3}

Artifact

{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Jungle PatrolJungle Patrol

{3}{G}

Creature — Human Soldier

{1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield.

Sacrifice a Plant Wall token: Add {R} to your mana pool.

3/2

{3}{G}

Creature — Human Soldier

{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.

Sacrifice a token named Wood: Add {R} to your mana pool.

3/2

Last-Ditch EffortLast-Ditch Effort

{R}

Instant

Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way.

{R}

Instant

Sacrifice any number of creatures. Last-Ditch Effort deals damage to target creature or player equal to the number of creatures sacrificed this way.

Loafing GiantLoafing Giant

{4}{R}

Creature — Giant

Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.

4/6

{4}{R}

Creature — Giant

Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.

4/6

Mind WarpMind Warp

{X}{3}{B}

Sorcery

Look at target player's hand and choose X cards from it. That player discards them.

{X}{3}{B}

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Minion of the WastesMinion of the Wastes

{3}{B}{B}{B}

Creature — Minion

Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.

*/*

{3}{B}{B}{B}

Creature — Minion

As an additional cost to cast Minion of the Wastes, pay any amount of life.

Trample

Minion of the Wastes's power and toughness are each equal to the life paid as it was cast.

*/*

Molten HydraMolten Hydra

{1}{R}

Creature — Hydra

{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.

1/1

{1}{R}

Creature — Hydra

{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of counters removed this way.

1/1

Myojin of Cleansing FireMyojin of Cleansing Fire

{5}{W}{W}{W}

Legendary Creature — Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.

4/6

{5}{W}{W}{W}

Legendary Creature — Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

4/6

Oath of DruidsOath of Druids

{1}{G}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

{1}{G}

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Rank and FileRank and File

{2}{B}{B}

Creature — Zombie

When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn.

3/3

{2}{B}{B}

Creature — Zombie

When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.

3/3

Rayne, Academy ChancellorRayne, Academy Chancellor

{2}{U}

Legendary Creature — Human Wizard

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.

1/1

{2}{U}

Legendary Creature — Human Wizard

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.

1/1

Thieving MagpieThieving Magpie

{2}{U}{U}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, you draw a card.

1/3

{2}{U}{U}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

1/3

Treefolk MysticTreefolk Mystic

{3}{G}

Creature — Treefolk

Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature.

2/4

{3}{G}

Creature — Treefolk

Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

2/4

Walking SpongeWalking Sponge

{1}{U}

Creature — Sponge

{T}: Target creature loses flying, first strike, or trample until end of turn.

1/1

{1}{U}

Creature — Sponge

{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.

1/1

Wood ElementalWood Elemental

{3}{G}

Creature — Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way.

0/0

{3}{G}

Creature — Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

*/*

New Cards

WorldwakeRise of the Eldrazi
Affa Guard Hound

{2}{W}

Creature — Hound

Flash

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

2/2

Akoum Boulderfoot

{4}{R}{R}

Creature — Giant Warrior

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.

4/5

All Is Dust

{7}

Tribal Sorcery — Eldrazi

Each player sacrifices all colored permanents he or she controls.

Ancient Stirrings

{G}

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Angelheart Vial

{5}

Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Arrogant Bloodlord

{1}{B}{B}

Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

4/4

Artisan of Kozilek

{9}

Creature — Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Aura Finesse

{U}

Instant

Attach target Aura you control to target creature.

Draw a card.

Aura Gnarlid

{2}{G}

Creature — Beast

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

2/2

Awakening Zone

{2}{G}

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Bala Ged Scorpion

{3}{B}

Creature — Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

2/3

Baneful Omen

{4}{B}{B}{B}

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

Battle-Rattle Shaman

{3}{R}

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

2/2

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Beastbreaker of Bala Ged

{1}{G}

Creature — Human Warrior

Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-3} 4/4.

{LEVEL 4+} 6/6. Trample

2/2

Bloodrite Invoker

{2}{B}

Creature — Vampire Shaman

{8}: Target player loses 3 life and you gain 3 life.

3/1

Bloodthrone Vampire

{1}{B}

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

1/1

Boar Umbra

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bramblesnap

{1}{G}

Creature — Elemental

Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

1/1

Brimstone Mage

{2}{R}

Creature — Human Shaman

Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/3. {T}: Brimstone Mage deals 1 damage to target creature or player.

{LEVEL 3+} 2/4. {T}: Brimstone Mage deals 3 damage to target creature or player.

2/2

Brood Birthing

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

Broodwarden

{3}{G}{G}

Creature — Eldrazi Drone

Eldrazi Spawn creatures you control get +2/+1.

4/4

Cadaver Imp

{1}{B}{B}

Creature — Imp

Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

1/1

Caravan Escort

{W}

Creature — Human Knight

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-4} 2/2.

{LEVEL 5+} 5/5. First strike

1/1

Cast Through Time

{4}{U}{U}{U}

Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Champion's Drake

{1}{U}

Creature — Drake

Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

1/1

Conquering Manticore

{4}{R}{R}

Creature — Manticore

Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

5/5

Consume the Meek

{3}{B}{B}

Instant

Destroy each creature with converted mana cost 3 or less. They can't be regenerated.

Consuming Vapors

{3}{B}

Sorcery

Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Contaminated Ground

{1}{B}

Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Coralhelm Commander

{U}{U}

Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-3} 3/3. Flying

{LEVEL 4+} 4/4. Flying

Other Merfolk creatures you control get +1/+1.

2/2

Corpsehatch

{3}{B}{B}

Sorcery

Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Crab Umbra

{U}

Enchantment — Aura

Enchant creature

{2}{U}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Curse of Wizardry

{2}{B}{B}

Enchantment

As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.

Daggerback Basilisk

{2}{G}

Creature — Basilisk

Deathtouch

2/2

Dawnglare Invoker

{2}{W}

Creature — Kor Wizard

Flying

{8}: Tap all creatures target player controls.

2/1

Death Cultist

{B}

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

1/1

Deathless Angel

{4}{W}{W}

Creature — Angel

Flying

{W}{W}: Target creature is indestructible this turn.

5/7

Demonic Appetite

{B}

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Deprive

{U}{U}

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

Devastating Summons

{R}

Sorcery

As an additional cost to cast Devastating Summons, sacrifice X lands.

Put two X/X red Elemental creature tokens onto the battlefield.

Disaster Radius

{5}{R}{R}

Sorcery

As an additional cost to cast Disaster Radius, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.

Distortion Strike

{U}

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Domestication

{2}{U}{U}

Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Dormant Gomazoa

{1}{U}{U}

Creature — Jellyfish

Flying

Dormant Gomazoa enters the battlefield tapped.

Dormant Gomazoa doesn't untap during your untap step.

Whenever you become the target of a spell, you may untap Dormant Gomazoa.

5/5

Drake Umbra

{4}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Drana, Kalastria Bloodchief

{3}{B}{B}

Legendary Creature — Vampire Shaman

Flying

{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

4/4

Dread Drone

{4}{B}

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

4/1

Dreamstone Hedron

{6}

Artifact

{T}: Add {3} to your mana pool.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Echo Mage

{1}{U}{U}

Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-3} 2/4. {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

{LEVEL 4+} 2/5. {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

Eel Umbra

{1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Eland Umbra

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Eldrazi Conscription

{8}

Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Eldrazi Temple

Land

{T}: Add {1} to your mana pool.

{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Emerge Unscathed

{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emrakul's Hatcher

{4}{R}

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

3/3

Emrakul, the Aeons Torn

{15}

Legendary Creature — Eldrazi

Emrakul, the Aeons Torn can't be countered.

When you cast Emrakul, take an extra turn after this one.

Flying, protection from colored spells, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

15/15

Enatu Golem

{6}

Artifact Creature — Golem

When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.

3/5

Enclave Cryptologist

{U}

Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 0/1. {T}: Draw a card, then discard a card.

{LEVEL 3+} 0/1. {T}: Draw a card.

0/1

Escaped Null

{3}{B}

Creature — Zombie Berserker

Lifelink

Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.

1/2

Essence Feed

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Evolving Wilds

Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Explosive Revelation

{3}{R}{R}

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Fissure Vent

{3}{R}{R}

Sorcery

Choose one or both — Destroy target artifact; and/or destroy target nonbasic land.

Flame Slash

{R}

Sorcery

Flame Slash deals 4 damage to target creature.

Fleeting Distraction

{U}

Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Forked Bolt

{R}

Sorcery

Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Frostwind Invoker

{4}{U}

Creature — Merfolk Wizard

Flying

{8}: Creatures you control gain flying until end of turn.

3/3

Gelatinous Genesis

{X}{X}{G}

Sorcery

Put X X/X green Ooze creature tokens onto the battlefield.

Gideon Jura

{3}{W}{W}

Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

6 loyalty

Gigantomancer

{7}{G}

Creature — Human Shaman

{1}: Target creature you control becomes 7/7 until end of turn.

1/1

Gloomhunter

{2}{B}

Creature — Bat

Flying

2/1

Goblin Arsonist

{R}

Creature — Goblin Shaman

When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.

1/1

Goblin Tunneler

{1}{R}

Creature — Goblin Rogue

{T}: Target creature with power 2 or less is unblockable this turn.

1/1

Gravitational Shift

{3}{U}{U}

Enchantment

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Gravity Well

{1}{G}{G}

Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Grotag Siege-Runner

{1}{R}

Creature — Goblin Rogue

{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

2/1

Growth Spasm

{2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Guard Duty

{W}

Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Guard Gomazoa

{2}{U}

Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

1/3

Guul Draz Assassin

{B}

Creature — Vampire Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-3} 2/2. {B}, {T}: Target creature gets -2/-2 until end of turn.

{LEVEL 4+} 4/4. {B}, {T}: Target creature gets -4/-4 until end of turn.

1/1

Hada Spy Patrol

{1}{U}

Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Hada Spy Patrol is unblockable.

{LEVEL 3+} 3/3. Shroud

Hada Spy Patrol is unblockable.

1/1

Halimar Wavewatch

{1}{U}

Creature — Merfolk Soldier

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-4} 0/6.

{LEVEL 5+} 6/6. Islandwalk

0/3

Hand of Emrakul

{9}

Creature — Eldrazi

You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

7/7

Harmless Assault

{2}{W}{W}

Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Haze Frog

{3}{G}{G}

Creature — Frog

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.

2/1

Hedron-Field Purists

{2}{W}

Creature — Human Cleric

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-4} 1/4. If a source would deal damage to you or a creature you control, prevent 1 of that damage.

{LEVEL 5+} 2/5. If a source would deal damage to you or a creature you control, prevent 2 of that damage.

0/3

Hedron Matrix

{4}

Artifact — Equipment

Equipped creature gets +X/+X, where X is its converted mana cost.

Equip {4}

Hellcarver Demon

{3}{B}{B}{B}

Creature — Demon

Flying

Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.

6/6

Hellion Eruption

{5}{R}

Sorcery

Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

Hyena Umbra

{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ikiral Outrider

{1}{W}

Creature — Human Soldier

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-3} 2/6. Vigilance

{LEVEL 4+} 3/10. Vigilance

1/2

Induce Despair

{2}{B}

Instant

As an additional cost to cast Induce Despair, reveal a creature card from your hand.

Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.

Inquisition of Kozilek

{B}

Sorcery

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Irresistible Prey

{G}

Sorcery

Target creature must be blocked this turn if able.

Draw a card.

It That Betrays

{12}

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

11/11

Jaddi Lifestrider

{4}{G}

Creature — Elemental

When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.

2/8

Joraga Treespeaker

{G}

Creature — Elf Druid

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-4} 1/2. {T}: Add {G}{G} to your mana pool.

{LEVEL 5+} 1/4. Elves you control have "{T}: Add {G}{G} to your mana pool."

1/1

Jwari Scuttler

{2}{U}

Creature — Crab

2/3

Kabira Vindicator

{3}{W}

Creature — Human Knight

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-4} 3/6. Other creatures you control get +1/+1.

{LEVEL 5+} 4/8. Other creatures you control get +2/+2.

2/4

Kargan Dragonlord

{R}{R}

Creature — Human Warrior

Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 4-7} 4/4. Flying

{LEVEL 8+} 8/8. Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.

2/2

Kazandu Tuskcaller

{1}{G}

Creature — Human Shaman

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-5} 1/1. {T}: Put a 3/3 green Elephant creature token onto the battlefield.

{LEVEL 6+} 1/1. {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.

1/1

Keening Stone

{6}

Artifact

{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.

Khalni Hydra

{G}{G}{G}{G}{G}{G}{G}{G}

Creature — Hydra

Khalni Hydra costs {G} less to cast for each green creature you control.

Trample

8/8

Kiln Fiend

{1}{R}

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

1/2

Knight of Cliffhaven

{1}{W}

Creature — Kor Knight

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-3} 2/3. Flying

{LEVEL 4+} 4/4. Flying, vigilance

2/2

Kor Line-Slinger

{1}{W}

Creature — Kor Scout

{T}: Tap target creature with power 3 or less.

0/1

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

0/2

Kozilek, Butcher of Truth

{10}

Legendary Creature — Eldrazi

When you cast Kozilek, Butcher of Truth, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

12/12

Kozilek's Predator

{3}{G}

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

3/3

Lagac Lizard

{3}{R}

Creature — Lizard

3/3

Last Kiss

{2}{B}

Instant

Last Kiss deals 2 damage to target creature and you gain 2 life.

Lavafume Invoker

{2}{R}

Creature — Goblin Shaman

{8}: Creatures you control get +3/+0 until end of turn.

2/2

Lay Bare

{2}{U}{U}

Instant

Counter target spell. Look at its controller's hand.

Leaf Arrow

{G}

Instant

Leaf Arrow deals 3 damage to target creature with flying.

Lighthouse Chronologist

{1}{U}

Creature — Human Wizard

Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 4-6} 2/4.

{LEVEL 7+} 3/5. At the beginning of each end step, if it's not your turn, take an extra turn after this one.

1/3

Lightmine Field

{2}{W}{W}

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

Linvala, Keeper of Silence

{2}{W}{W}

Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

3/4

Living Destiny

{3}{G}

Instant

As an additional cost to cast Living Destiny, reveal a creature card from your hand.

You gain life equal to the revealed card's converted mana cost.

Lone Missionary

{1}{W}

Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

2/1

Lord of Shatterskull Pass

{3}{R}

Creature — Minotaur Shaman

Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-5} 6/6.

{LEVEL 6+} 6/6. Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

3/3

Luminous Wake

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

Lust for War

{2}{R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each turn if able.

Magmaw

{3}{R}{R}

Creature — Elemental

{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.

4/4

Makindi Griffin

{3}{W}

Creature — Griffin

Flying

2/4

Mammoth Umbra

{4}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Merfolk Observer

{1}{U}

Creature — Merfolk Rogue

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

2/1

Merfolk Skyscout

{2}{U}{U}

Creature — Merfolk Scout

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

2/3

Might of the Masses

{G}

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

Mnemonic Wall

{4}{U}

Creature — Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

0/4

Momentous Fall

{2}{G}{G}

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Mortician Beetle

{B}

Creature — Insect

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.

1/1

Mul Daya Channelers

{1}{G}{G}

Creature — Elf Druid Shaman

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."

2/2

Narcolepsy

{1}{U}

Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Near-Death Experience

{2}{W}{W}{W}

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Nema Siltlurker

{4}{G}

Creature — Lizard

3/5

Nest Invader

{1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

Nighthaze

{B}

Sorcery

Target creature gains swampwalk until end of turn.

Draw a card.

Nirkana Cutthroat

{2}{B}

Creature — Vampire Warrior

Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 4/3. Deathtouch

{LEVEL 3+} 5/4. First strike, deathtouch

3/2

Nirkana Revenant

{4}{B}{B}

Creature — Vampire Shade

Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).

{B}: Nirkana Revenant gets +1/+1 until end of turn.

4/4

Nomads' Assembly

{4}{W}{W}

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Not of This World

{7}

Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Null Champion

{1}{B}

Creature — Zombie Warrior

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-3} 4/2.

{LEVEL 4+} 7/3. {B}: Regenerate Null Champion.

1/1

Ogre's Cleaver

{2}

Artifact — Equipment

Equipped creature gets +5/+0.

Equip {5}

Ogre Sentry

{1}{R}

Creature — Ogre Warrior

Defender

3/3

Ondu Giant

{3}{G}

Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

2/4

Oust

{W}

Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Overgrown Battlement

{1}{G}

Creature — Wall

Defender

{T}: Add {G} to your mana pool for each creature with defender you control.

0/4

Pathrazer of Ulamog

{11}

Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

9/9

Pawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

2/2

Pelakka Wurm

{4}{G}{G}{G}

Creature — Wurm

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.

7/7

Pennon Blade

{3}

Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip {4}

Perish the Thought

{2}{B}

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.

Pestilence Demon

{5}{B}{B}{B}

Creature — Demon

Flying

{B}: Pestilence Demon deals 1 damage to each creature and each player.

7/6

Phantasmal Abomination

{1}{U}{U}

Creature — Illusion

Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

5/5

Prey's Vengeance

{G}

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Prophetic Prism

{2}

Artifact

When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color to your mana pool.

Puncturing Light

{1}{W}

Instant

Destroy target attacking or blocking creature with power 3 or less.

Rage Nimbus

{2}{R}

Creature — Elemental

Defender, flying

{1}{R}: Target creature attacks this turn if able.

5/3

Raid Bombardment

{2}{R}

Enchantment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.

Rapacious One

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

5/4

Reality Spasm

{X}{U}{U}

Instant

Choose one — Tap X target permanents; or untap X target permanents.

Realms Uncharted

{2}{G}

Instant

Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Recurring Insight

{4}{U}{U}

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Reinforced Bulwark

{3}

Artifact Creature — Wall

Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.

0/4

Renegade Doppelganger

{1}{U}

Creature — Shapeshifter

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

0/1

Repay in Kind

{5}{B}{B}

Sorcery

Each player's life total becomes the lowest life total among all players.

Repel the Darkness

{2}{W}

Instant

Tap up to two target creatures.

Draw a card.

Runed Servitor

{2}

Artifact Creature — Construct

When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.

2/2

Sarkhan the Mad

{3}{B}{R}

Planeswalker — Sarkhan

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.

-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.

-4: Each Dragon creature you control deals damage equal to its power to target player.

7 loyalty

Sea Gate Oracle

{2}{U}

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

1/3

See Beyond

{1}{U}

Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Shared Discovery

{U}

Sorcery

As an additional cost to cast Shared Discovery, tap four untapped creatures you control.

Draw three cards.

Shrivel

{1}{B}

Sorcery

All creatures get -1/-1 until end of turn.

Skeletal Wurm

{7}{B}

Creature — Skeleton Wurm

{B}: Regenerate Skeletal Wurm.

7/6

Skittering Invasion

{7}

Tribal Sorcery — Eldrazi

Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Skywatcher Adept

{U}

Creature — Merfolk Wizard

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 2/2. Flying

{LEVEL 3+} 4/2. Flying

1/1

Snake Umbra

{2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Soulbound Guardians

{4}{W}

Creature — Kor Spirit

Defender, flying

4/5

Soul's Attendant

{W}

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

1/1

Soulsurge Elemental

{3}{R}

Creature — Elemental

First strike

Soulsurge Elemental's power is equal to the number of creatures you control.

*/1

Spawning Breath

{1}{R}

Instant

Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Spawnsire of Ulamog

{10}

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

7/11

Sphinx-Bone Wand

{7}

Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.

Sphinx of Magosi

{3}{U}{U}{U}

Creature — Sphinx

Flying

{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

6/6

Spider Umbra

{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

Sporecap Spider

{2}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

1/5

Staggershock

{2}{R}

Instant

Staggershock deals 2 damage to target creature or player.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Stalwart Shield-Bearers

{1}{W}

Creature — Human Soldier

Defender

Other creatures you control with defender get +0/+2.

0/3

Stomper Cub

{3}{G}{G}

Creature — Beast

Trample

5/3

Student of Warfare

{W}

Creature — Human Knight

Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 2-6} 3/3. First strike

{LEVEL 7+} 4/4. Double strike

1/1

Suffer the Past

{X}{B}

Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Surrakar Spellblade

{1}{U}{U}

Creature — Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

2/1

Surreal Memoir

{3}{R}

Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Survival Cache

{2}{W}

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Tajuru Preserver

{1}{G}

Creature — Elf Shaman

Spells and abilities your opponents control can't cause you to sacrifice permanents.

2/1

Thought Gorger

{2}{B}{B}

Creature — Horror

Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

2/2

Time of Heroes

{1}{W}

Enchantment

Each creature you control with a level counter on it gets +2/+2.

Totem-Guide Hartebeest

{4}{W}

Creature — Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

2/5

Training Grounds

{U}

Enchantment

Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Traitorous Instinct

{3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Transcendent Master

{1}{W}{W}

Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 6-11} 6/6. Lifelink

{LEVEL 12+} 9/9. Lifelink

Transcendent Master is indestructible.

3/3

Tuktuk the Explorer

{2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

1/1

Ulamog's Crusher

{8}

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each turn if able.

8/8

Ulamog, the Infinite Gyre

{11}

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

Ulamog is indestructible.

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

10/10

Umbra Mystic

{2}{W}

Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

2/2

Unified Will

{1}{U}

Instant

Counter target spell if you control more creatures than that spell's controller.

Valakut Fireboar

{4}{R}

Creature — Elemental Boar

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

1/7

Venerated Teacher

{2}{U}

Creature — Human Wizard

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

2/2

Vengevine

{2}{G}{G}

Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

4/3

Vent Sentinel

{3}{R}

Creature — Elemental

Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.

2/4

Virulent Swipe

{B}

Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wall of Omens

{1}{W}

Creature — Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

0/4

Warmonger's Chariot

{2}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3}

Wildheart Invoker

{2}{G}{G}

Creature — Elf Shaman

{8}: Target creature gets +5/+5 and gains trample until end of turn.

4/3

World at War

{3}{R}{R}

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wrap in Flames

{3}{R}

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Zof Shade

{3}{B}

Creature — Shade

{2}{B}: Zof Shade gets +2/+2 until end of turn.

2/2

Zulaport Enforcer

{B}

Creature — Human Warrior

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

{LEVEL 1-2} 3/3.

{LEVEL 3+} 5/5. Zulaport Enforcer can't be blocked except by black creatures.

1/1