Zendikar to Worldwake
- "Any number"
- "Any other"
- "Becomes blocked"
- "Each creature attacks"
- "Enters the battlefield or leaves"
- "If you lose the flip"
- "Minus"
- "Steps and phases"
- "The end step"
- "Then add"
- Abilities reordered
- Amplify reminder text
- Bounce reminder text
- Fateseal and scry reminder text
- Phasing reminder text
- Veiled enchantments
- General
- New Cards
Zendikar | Worldwake |
---|---|
Arc Lightning | Arc Lightning |
{2}{R} Sorcery Arc Lightning deals 3 damage divided as you choose among | {2}{R} Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. |
Arc Mage | Arc Mage |
{2}{R} Creature — Human Spellshaper {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among 2/2 | {2}{R} Creature — Human Spellshaper {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. 2/2 |
Electrolyze | Electrolyze |
{1}{U}{R} Instant Electrolyze deals 2 damage divided as you choose among Draw a card. | {1}{U}{R} Instant Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. |
Fire at Will | Fire at Will |
{(r/w)}{(r/w)}{(r/w)} Instant Fire at Will deals 3 damage divided as you choose among | {(r/w)}{(r/w)}{(r/w)} Instant Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
Fire // Ice | Fire // Ice |
{1}{R} // {1}{U} Instant // Instant Fire deals 2 damage divided as you choose among // Tap target permanent. Draw a card. | {1}{R} // {1}{U} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent. Draw a card. |
Flameshot | Flameshot |
{3}{R} Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among | {3}{R} Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. |
Ignite Disorder | Ignite Disorder |
{1}{R} Instant Ignite Disorder deals 3 damage divided as you choose among | {1}{R} Instant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. |
Skirk Volcanist | Skirk Volcanist |
{3}{R} Creature — Goblin Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among 3/1 | {3}{R} Creature — Goblin Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. 3/1 |
Wurmskin Forger | Wurmskin Forger |
{5}{G}{G} Creature — Elf Warrior When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among 2/2 | {5}{G}{G} Creature — Elf Warrior When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2 |
Zendikar | Worldwake |
---|---|
Advice from the Fae | Advice from the Fae |
{(2/u)}{(2/u)}{(2/u)} Sorcery ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than | {(2/u)}{(2/u)}{(2/u)} Sorcery ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
Damping Engine | Damping Engine |
{4} Artifact A player who controls more permanents than | {4} Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. |
Ghazban Ogre | Ghazban Ogre |
{G} Creature — Ogre At the beginning of your upkeep, if a player has more life than 2/2 | {G} Creature — Ogre At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. 2/2 |
Greener Pastures | Greener Pastures |
{2}{G} Enchantment At the beginning of each player's upkeep, if that player controls more lands than | {2}{G} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. |
Peer Pressure | Peer Pressure |
{3}{U} Sorcery Choose a creature type. If you control more creatures of that type than | {3}{U} Sorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) |
Rivalry | Rivalry |
{2}{R} Enchantment At the beginning of each player's upkeep, if that player controls more lands than | {2}{R} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. |
Sokenzan Renegade | Sokenzan Renegade |
{2}{R} Creature — Ogre Samurai Mercenary Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than 3/3 | {2}{R} Creature — Ogre Samurai Mercenary Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. 3/3 |
Thoughtbound Primoc | Thoughtbound Primoc |
{2}{R} Creature — Bird Beast Flying At the beginning of your upkeep, if a player controls more Wizards than 2/3 | {2}{R} Creature — Bird Beast Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. 2/3 |
Wild Dogs | Wild Dogs |
{G} Creature — Hound At the beginning of your upkeep, if a player has more life than Cycling {2} ({2}, Discard this card: Draw a card.) 2/1 | {G} Creature — Hound At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) 2/1 |
Wild Mammoth | Wild Mammoth |
{2}{G} Creature — Elephant At the beginning of your upkeep, if a player controls more creatures than 3/4 | {2}{G} Creature — Elephant At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. 3/4 |
Zendikar | Worldwake |
---|---|
Cave Tiger | Cave Tiger |
{2}{G} Creature — Cat Whenever Cave Tiger becomes 2/2 | {2}{G} Creature — Cat Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. 2/2 |
Pygmy Troll | Pygmy Troll |
{1}{G} Creature — Troll Whenever Pygmy Troll becomes {G}: Regenerate Pygmy Troll. 1/1 | {1}{G} Creature — Troll Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1 |
Rabid Wolverines | Rabid Wolverines |
{3}{G}{G} Creature — Wolverine Whenever Rabid Wolverines becomes 4/4 | {3}{G}{G} Creature — Wolverine Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. 4/4 |
Retaliation | Retaliation |
{2}{G} Enchantment Creatures you control have "Whenever this creature becomes | {2}{G} Enchantment Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." |
Viashino Weaponsmith | Viashino Weaponsmith |
{3}{R} Creature — Viashino Whenever Viashino Weaponsmith becomes 2/2 | {3}{R} Creature — Viashino Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2 |
Zendikar | Worldwake |
---|---|
Maddening Imp | Maddening Imp |
{2}{B} Creature — Imp Flying {T}: 1/1 | {2}{B} Creature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn, before the combat phase. 1/1 |
Taunt | Taunt |
{U} Sorcery During target player's next turn, | {U} Sorcery During target player's next turn, creatures that player controls attack you if able. |
"Enters the battlefield or leaves"
Zendikar | Worldwake |
---|---|
Raving Oni-Slave | Raving Oni-Slave |
{1}{B} Creature — Ogre Warrior When Raving Oni-Slave enters the
3/3 | {1}{B} Creature — Ogre Warrior When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3 |
Sundering Titan | Sundering Titan |
{8} Artifact Creature — Golem When Sundering Titan enters the
7/10 | {8} Artifact Creature — Golem When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 |
Zendikar | Worldwake |
---|---|
Goblin Artisans | Goblin Artisans |
{R} Creature — Goblin Artificer {T}: Flip a coin. If you win the flip, draw a card. 1/1 | {R} Creature — Goblin Artificer {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. 1/1 |
Mogg Assassin | Mogg Assassin |
{2}{R} Creature — Goblin Assassin {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. 2/1 | {2}{R} Creature — Goblin Assassin {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
Tide of War | Tide of War |
{4}{R}{R} Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. | {4}{R}{R} Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. |
Zendikar | Worldwake |
---|---|
Bulwark | Bulwark |
{3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals damage to target | {3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. |
Dark Suspicions | Dark Suspicions |
{2}{B}{B} Enchantment At the beginning of each opponent's upkeep, that player loses | {2}{B}{B} Enchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. |
Zendikar | Worldwake |
---|---|
Mark of Sakiko | Mark of Sakiko |
{1}{G} Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps | {1}{G} Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." |
Sakiko, Mother of Summer | Sakiko, Mother of Summer |
{4}{G}{G} Legendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps 3/3 | {4}{G}{G} Legendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 3/3 |
Sakura-Tribe Springcaller | Sakura-Tribe Springcaller |
{3}{G} Creature — Snake Shaman At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps 2/4 | {3}{G} Creature — Snake Shaman At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 2/4 |
Shizuko, Caller of Autumn | Shizuko, Caller of Autumn |
{1}{G}{G} Legendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps 2/3 | {1}{G}{G} Legendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. 2/3 |
Upwelling | Upwelling |
{3}{G} Enchantment Mana pools don't empty as | {3}{G} Enchantment Mana pools don't empty as steps and phases end. |
Zendikar | Worldwake |
---|---|
Asmira, Holy Avenger | Asmira, Holy Avenger |
{2}{G}{W} Legendary Creature — Human Cleric Flying At the beginning of 2/3 | {2}{G}{W} Legendary Creature — Human Cleric Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
Brooding Saurian | Brooding Saurian |
{2}{G}{G} Creature — Lizard At the beginning of 4/4 | {2}{G}{G} Creature — Lizard At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. 4/4 |
Desolation | Desolation |
{1}{B}{B} Enchantment At the beginning of | {1}{B}{B} Enchantment At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. |
Discordant Spirit | Discordant Spirit |
{2}{B}{R} Creature — Spirit At the beginning of At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. 2/2 | {2}{B}{R} Creature — Spirit At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. 2/2 |
Dunerider Outlaw | Dunerider Outlaw |
{B}{B} Creature — Human Rebel Rogue Protection from green At the beginning of 1/1 | {B}{B} Creature — Human Rebel Rogue Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Force Bubble | Force Bubble |
{2}{W}{W} Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of | {2}{W}{W} Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. |
Form of the Dragon | Form of the Dragon |
{4}{R}{R}{R} Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of Creatures without flying can't attack you. | {4}{R}{R}{R} Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. |
Khabal Ghoul | Khabal Ghoul |
{2}{B} Creature — Zombie At the beginning of 1/1 | {2}{B} Creature — Zombie At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. 1/1 |
Krovikan Vampire | Krovikan Vampire |
{3}{B}{B} Creature — Vampire At the beginning of 3/3 | {3}{B}{B} Creature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 |
Osai Vultures | Osai Vultures |
{1}{W} Creature — Bird Flying At the beginning of Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 | {1}{W} Creature — Bird Flying At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
Possessed Portal | Possessed Portal |
{8} Artifact If a player would draw a card, that player skips that draw instead. At the beginning of | {8} Artifact If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. |
Pyromancer's Swath | Pyromancer's Swath |
{2}{R} Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of | {2}{R} Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of each end step, discard your hand. |
Quicksilver Fountain | Quicksilver Fountain |
{3} Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of | {3} Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
Scavenging Ghoul | Scavenging Ghoul |
{3}{B} Creature — Zombie At the beginning of Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 | {3}{B} Creature — Zombie At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 |
Spiny Starfish | Spiny Starfish |
{2}{U} Creature — Starfish {U}: Regenerate Spiny Starfish. At the beginning of 0/1 | {2}{U} Creature — Starfish {U}: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. 0/1 |
Sygg, River Cutthroat | Sygg, River Cutthroat |
{(u/b)}{(u/b)} Legendary Creature — Merfolk Rogue At the beginning of 1/3 | {(u/b)}{(u/b)} Legendary Creature — Merfolk Rogue At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 |
Tombstone Stairwell | Tombstone Stairwell |
{2}{B}{B} World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of | {2}{B}{B} World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. |
Wall of Resistance | Wall of Resistance |
{1}{W} Creature — Wall Defender (This creature can't attack.) Flying At the beginning of 0/3 | {1}{W} Creature — Wall Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. 0/3 |
Whirling Dervish | Whirling Dervish |
{G}{G} Creature — Human Monk Protection from black At the beginning of 1/1 | {G}{G} Creature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Wound Reflection | Wound Reflection |
{5}{B} Enchantment At the beginning of | {5}{B} Enchantment At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) |
Zendikar | Worldwake |
---|---|
Deconstruct | Deconstruct |
{2}{G} Sorcery Destroy target artifact. | {2}{G} Sorcery Destroy target artifact. Add {G}{G}{G} to your mana pool. |
Turn to Dust | Turn to Dust |
{G} Instant Destroy target Equipment. | {G} Instant Destroy target Equipment. Add {G} to your mana pool. |
Ventifact Bottle | Ventifact Bottle |
{3} Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. | {3} Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. |
Zendikar | Worldwake |
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Fiery Mantle | Fiery Mantle |
{1}{R} Enchantment — Aura Enchant creature When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
| {1}{R} Enchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. |
Fortitude | Fortitude |
{1}{G} Enchantment — Aura Enchant creature When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
| {1}{G} Enchantment — Aura Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. |
Zendikar | Worldwake |
---|---|
Aven Warhawk | Aven Warhawk |
{4}{W} Creature — Bird Soldier Amplify 1 (As this Flying 2/2 | {4}{W} Creature — Bird Soldier Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying 2/2 |
Canopy Crawler | Canopy Crawler |
{3}{G} Creature — Beast Amplify 1 (As this {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. 2/2 | {3}{G} Creature — Beast Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. 2/2 |
Daru Stinger | Daru Stinger |
{3}{W} Creature — Human Soldier Amplify 1 (As this {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 | {3}{W} Creature — Human Soldier Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Embalmed Brawler | Embalmed Brawler |
{2}{B} Creature — Zombie Amplify 1 (As this Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 | {2}{B} Creature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 |
Feral Throwback | Feral Throwback |
{4}{G}{G} Creature — Beast Amplify 2 (As this Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 3/3 | {4}{G}{G} Creature — Beast Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 3/3 |
Ghastly Remains | Ghastly Remains |
{B}{B}{B} Creature — Zombie Amplify 1 (As this At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. 0/0 | {B}{B}{B} Creature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. 0/0 |
Glowering Rogon | Glowering Rogon |
{5}{G} Creature — Beast Amplify 1 (As this 4/4 | {5}{G} Creature — Beast Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) 4/4 |
Kilnmouth Dragon | Kilnmouth Dragon |
{5}{R}{R} Creature — Dragon Amplify 3 (As this Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. 5/5 | {5}{R}{R} Creature — Dragon Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. 5/5 |
Zombie Brute | Zombie Brute |
{6}{B} Creature — Zombie Amplify 1 (As this Trample 5/4 | {6}{B} Creature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample 5/4 |
Zendikar | Worldwake |
---|---|
Dragon Mask | Dragon Mask |
{3} Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. | {3} Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) |
Phantom Whelp | Phantom Whelp |
{1}{U} Creature — Illusion Hound When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. 2/2 | {1}{U} Creature — Illusion Hound When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2 |
Wall of Junk | Wall of Junk |
{2} Artifact Creature — Wall Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. 0/7 | {2} Artifact Creature — Wall Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7 |
Windscouter | Windscouter |
{3}{U} Creature — Human Scout Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. 3/3 | {3}{U} Creature — Human Scout Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |
Fateseal and scry reminder text
Zendikar | Worldwake |
---|---|
Mesmeric Sliver | Mesmeric Sliver |
{3}{U} Creature — Sliver All Slivers have "When this permanent enters the battlefield, you may fateseal 1." 2/2 | {3}{U} Creature — Sliver All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) 2/2 |
New Benalia | New Benalia |
Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. {T}: Add {W} to your mana pool. | Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. |
Spin into Myth | Spin into Myth |
{4}{U} Instant Put target creature on top of its owner's library, then fateseal 2. | {4}{U} Instant Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) |
Unblinking Bleb | Unblinking Bleb |
{3}{U} Creature — Illusion Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. 1/3 | {3}{U} Creature — Illusion Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
Zendikar | Worldwake |
---|---|
Crystal Golem | Crystal Golem |
{4} Artifact Creature — Golem At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 3/3 | {4} Artifact Creature — Golem At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/3 |
Dream Fighter | Dream Fighter |
{2}{U} Creature — Human Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap 1/1 | {2}{U} Creature — Human Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) 1/1 |
Equipoise | Equipoise |
{2}{W} Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap | {2}{W} Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) |
Frenetic Efreet | Frenetic Efreet |
{1}{U}{R} Creature — Efreet Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 2/1 | {1}{U}{R} Creature — Efreet Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1 |
Mist Dragon | Mist Dragon |
{4}{U}{U} Creature — Dragon {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 4/4 | {4}{U}{U} Creature — Dragon {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 4/4 |
Rainbow Efreet | Rainbow Efreet |
{3}{U} Creature — Efreet Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 3/1 | {3}{U} Creature — Efreet Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/1 |
Reality Ripple | Reality Ripple |
{1}{U} Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap | {1}{U} Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) |
Sapphire Charm | Sapphire Charm |
{U} Instant Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap | {U} Instant Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) |
Teferi's Honor Guard | Teferi's Honor Guard |
{2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 2/2 | {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2 |
Teferi's Realm | Teferi's Realm |
{1}{U}{U} World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they | {1}{U}{U} World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) |
Teferi's Veil | Teferi's Veil |
{1}{U} Enchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap | {1}{U} Enchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) |
Vanishing | Vanishing |
{U} Enchantment — Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap | {U} Enchantment — Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) |
Vaporous Djinn | Vaporous Djinn |
{2}{U}{U} Creature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap 3/4 | {2}{U}{U} Creature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4 |
Vision Charm | Vision Charm |
{U} Instant Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap | {U} Instant Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) |
Vodalian Illusionist | Vodalian Illusionist |
{2}{U} Creature — Merfolk Wizard {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap 2/2 | {2}{U} Creature — Merfolk Wizard {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) 2/2 |
Zendikar | Worldwake |
---|---|
Veiled Apparition | Veiled Apparition |
{1}{U} Enchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with | {1}{U} Enchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." |
Veiled Serpent | Veiled Serpent |
{2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent Cycling {2} ({2}, Discard this card: Draw a card.) | {2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
Zendikar | Worldwake |
---|---|
Aerie Ouphes | Aerie Ouphes |
{4}{G} Creature — Ouphe Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the 3/3 | {4}{G} Creature — Ouphe Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Aladdin's Lamp | Aladdin's Lamp |
{10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, | {10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Backdraft | Backdraft |
{1}{R} Instant
| {1}{R} Instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. |
Bend or Break | Bend or Break |
{3}{R} Sorcery Each player separates all lands he or she controls into two piles. For each player, | {3}{R} Sorcery Each player separates all lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. |
Camouflage | Camouflage |
{G} Instant Cast Camouflage only during This turn, instead of declaring blockers, | {G} Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Assign each pile to a different one of those attacking creatures at random. Each creature that can block the creature its pile is assigned to does so. (Piles can be empty.) |
Carpet of Flowers | Carpet of Flowers |
{G} Enchantment At the beginning of your | {G} Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with Carpet of Flowers this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. |
Dark Depths | Dark Depths |
Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put | Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. |
Defensive Formation | Defensive Formation |
{W} Enchantment
| {W} Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage among any of the creatures blocking it. |
Desecrator Hag | Desecrator Hag |
{2}{(b/g)}{(b/g)} Creature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the 2/2 | {2}{(b/g)}{(b/g)} Creature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2 |
Diabolic Servitude | Diabolic Servitude |
{3}{B} Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the When Diabolic Servitude leaves the battlefield, exile | {3}{B} Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. |
Firestorm Phoenix | Firestorm Phoenix |
{4}{R}{R} Creature — Phoenix Flying If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. 3/2 | {4}{R}{R} Creature — Phoenix Flying If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. 3/2 |
Gamble | Gamble |
{R} Sorcery Search your library for a card, put that card into your hand, | {R} Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. |
Grim Reminder | Grim Reminder |
{2}{B} Instant Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. | {2}{B} Instant Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. |
Hornet Cannon | Hornet Cannon |
{4} Artifact {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy | {4} Artifact {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. |
Infernal Medusa | Infernal Medusa |
{3}{B}{B} Creature — Gorgon Whenever Infernal Medusa blocks 2/4 | {3}{B}{B} Creature — Gorgon Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Jagged Lightning | Jagged Lightning |
{3}{R}{R} Sorcery Jagged Lightning deals 3 damage to target | {3}{R}{R} Sorcery Jagged Lightning deals 3 damage to each of two target creatures. |
Lifeline | Lifeline |
{5} Artifact Whenever a creature is put into a graveyard from the | {5} Artifact Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. |
Lord of Tresserhorn | Lord of Tresserhorn |
{1}{U}{B}{R} Legendary Creature — Zombie When Lord of Tresserhorn enters the battlefield, you lose 2 {B}: Regenerate Lord of Tresserhorn. 10/4 | {1}{U}{B}{R} Legendary Creature — Zombie When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. 10/4 |
Masticore | Masticore |
{4} Artifact Creature — Masticore At the beginning of your upkeep, you {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. 4/4 | {4} Artifact Creature — Masticore At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. 4/4 |
Mercadia's Downfall | Mercadia's Downfall |
{2}{R} Instant
| {2}{R} Instant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
Mulch | Mulch |
{1}{G} Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and | {1}{G} Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. |
Oath of Druids | Oath of Druids |
{1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and | {1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. |
Power Sink | Power Sink |
{X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. | {X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. |
Power Taint | Power Taint |
{1}{U} Enchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player Cycling {2} ({2}, Discard this card: Draw a card.) | {1}{U} Enchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Ring of Renewal | Ring of Renewal |
{5} Artifact {5}, | {5} Artifact {5}, {T}: Discard a card at random, then draw two cards. |
Skyrider Trainee | Skyrider Trainee |
{4}{W} Creature — Human Soldier
3/3 | {4}{W} Creature — Human Soldier Skyrider Trainee has flying as long as it's enchanted. 3/3 |
Sneak Attack | Sneak Attack |
{3}{R} Enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains | {3}{R} Enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. |
Soul Echo | Soul Echo |
{X}{W}{W} Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, | {X}{W}{W} Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
Sporogenesis | Sporogenesis |
{3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. | {3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. |
Sulfuric Vapors | Sulfuric Vapors |
{3}{R} Enchantment If a red spell would deal damage to a | {3}{R} Enchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
Tanglewalker | Tanglewalker |
{2}{G} Creature — Dryad
2/2 | {2}{G} Creature — Dryad Each creature you control is unblockable as long as defending player controls an artifact land. 2/2 |
Temporal Aperture | Temporal Aperture |
{2} Artifact {5}, {T}: Shuffle your | {2} Artifact {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) |
Thran Turbine | Thran Turbine |
{1} Artifact At the beginning of your upkeep, you may add | {1} Artifact At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. |
Time and Tide | Time and Tide |
{U}{U} Instant Simultaneously, all | {U}{U} Instant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. |
Timetwister | Timetwister |
{2}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her | {2}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |
Verdeloth the Ancient | Verdeloth the Ancient |
{4}{G}{G} Legendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. 4/7 | {4}{G}{G} Legendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. 4/7 |
Victimize | Victimize |
{2}{B} Sorcery
| {2}{B} Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. |
Windfall | Windfall |
{2}{U} Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. | {2}{U} Sorcery Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. |
Yawgmoth's Will | Yawgmoth's Will |
{2}{B} Sorcery Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard this turn, exile that card instead. | {2}{B} Sorcery Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. |
Zendikar | Worldwake |
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Abyssal Persecutor | |
{2}{B}{B} Creature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6 | |
Admonition Angel | |
{3}{W}{W}{W} Creature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 | |
AEther Tradewinds | |
{2}{U} Instant Return target permanent you control and target permanent you don't control to their owners' hands. | |
Agadeem Occultist | |
{2}{B} Creature — Human Shaman Ally {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. 0/2 | |
Akoum Battlesinger | |
{1}{R} Creature — Human Berserker Ally Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. 1/1 | |
Amulet of Vigor | |
{1} Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. | |
Anowon, the Ruin Sage | |
{3}{B}{B} Legendary Creature — Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3 | |
Apex Hawks | |
{2}{W} Creature — Bird Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 | |
Arbor Elf | |
{G} Creature — Elf Druid {T}: Untap target Forest. 1/1 | |
Archon of Redemption | |
{3}{W}{W} Creature — Archon Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4 | |
Avenger of Zendikar | |
{5}{G}{G} Creature — Elemental When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 | |
Basilisk Collar | |
{1} Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip {2} | |
Battle Hurda | |
{4}{W} Creature — Giant First strike 3/3 | |
Bazaar Trader | |
{1}{R} Creature — Goblin {T}: Target player gains control of target artifact, creature, or land you control. 1/1 | |
Bestial Menace | |
{3}{G}{G} Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. | |
Bloodhusk Ritualist | |
{2}{B} Creature — Vampire Shaman Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. 2/2 | |
Bojuka Bog | |
Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. | |
Bojuka Brigand | |
{1}{B} Creature — Human Warrior Ally Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. 1/1 | |
Brink of Disaster | |
{2}{B}{B} Enchantment — Aura Enchant creature or land When enchanted permanent becomes tapped, destroy it. | |
Bull Rush | |
{R} Instant Target creature gets +2/+0 until end of turn. | |
Butcher of Malakir | |
{5}{B}{B} Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. 5/4 | |
Calcite Snapper | |
{1}{U}{U} Creature — Turtle Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 | |
Canopy Cover | |
{1}{G} Enchantment — Aura Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. | |
Caustic Crawler | |
{3}{B}{B} Creature — Insect Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. 4/3 | |
Celestial Colonnade | |
Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | |
Chain Reaction | |
{2}{R}{R} Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. | |
Claws of Valakut | |
{1}{R}{R} Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. | |
Comet Storm | |
{X}{R}{R} Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. | |
Corrupted Zendikon | |
{1}{B} Enchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. | |
Cosi's Ravager | |
{3}{R} Creature — Elemental Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. 2/2 | |
Creeping Tar Pit | |
Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. | |
Crusher Zendikon | |
{2}{R} Enchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. | |
Cunning Sparkmage | |
{2}{R} Creature — Human Shaman Haste {T}: Cunning Sparkmage deals 1 damage to target creature or player. 0/1 | |
Dead Reckoning | |
{1}{B}{B} Sorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. | |
Deathforge Shaman | |
{4}{R} Creature — Ogre Shaman Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. 4/3 | |
Death's Shadow | |
{B} Creature — Avatar Death's Shadow gets -X/-X, where X is your life total. 13/13 | |
Dispel | |
{U} Instant Counter target instant spell. | |
Dragonmaster Outcast | |
{R} Creature — Human Shaman At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. 1/1 | |
Dread Statuary | |
Land {T}: Add {1} to your mana pool. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. | |
Enclave Elite | |
{2}{U} Creature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 | |
Everflowing Chalice | |
{0} Artifact Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. | |
Explore | |
{1}{G} Sorcery You may play an additional land this turn. Draw a card. | |
Eye of Ugin | |
Legendary Land Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. | |
Feral Contest | |
{3}{G} Sorcery Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. | |
Fledgling Griffin | |
{1}{W} Creature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2 | |
Gnarlid Pack | |
{1}{G} Creature — Beast Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 | |
Goblin Roughrider | |
{2}{R} Creature — Goblin Knight 3/2 | |
Goliath Sphinx | |
{5}{U}{U} Creature — Sphinx Flying 8/7 | |
Grappler Spider | |
{1}{G} Creature — Spider Reach (This creature can block creatures with flying.) 2/1 | |
Graypelt Hunter | |
{3}{G} Creature — Human Warrior Ally Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2 | |
Grotag Thrasher | |
{4}{R} Creature — Lizard Whenever Grotag Thrasher attacks, target creature can't block this turn. 3/3 | |
Groundswell | |
{G} Instant Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. | |
Guardian Zendikon | |
{2}{W} Enchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. | |
Hada Freeblade | |
{W} Creature — Human Soldier Ally Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1 | |
Halimar Depths | |
Land Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool. | |
Halimar Excavator | |
{1}{U} Creature — Human Wizard Ally Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. 1/3 | |
Hammer of Ruin | |
{2} Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} | |
Harabaz Druid | |
{1}{G} Creature — Human Druid Ally {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. 0/1 | |
Hedron Rover | |
{4} Artifact Creature — Construct Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2 | |
Horizon Drake | |
{1}{U}{U} Creature — Drake Flying, protection from lands 3/1 | |
Iona's Judgment | |
{4}{W} Sorcery Exile target creature or enchantment. | |
Jace, the Mind Sculptor | |
{2}{U}{U} Planeswalker — Jace +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. 3 loyalty | |
Jagwasp Swarm | |
{3}{B} Creature — Insect Flying 3/2 | |
Join the Ranks | |
{3}{W} Instant Put two 1/1 white Soldier Ally creature tokens onto the battlefield. | |
Joraga Warcaller | |
{G} Creature — Elf Warrior Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. 1/1 | |
Jwari Shapeshifter | |
{1}{U} Creature — Shapeshifter Ally You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. 0/0 | |
Kalastria Highborn | |
{B}{B} Creature — Vampire Shaman Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. 2/2 | |
Kazuul, Tyrant of the Cliffs | |
{3}{R}{R} Legendary Creature — Ogre Warrior Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. 5/4 | |
Khalni Garden | |
Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool. | |
Kitesail | |
{2} Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | |
Kitesail Apprentice | |
{W} Creature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 | |
Kor Firewalker | |
{W}{W} Creature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2 | |
Lavaclaw Reaches | |
Land Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. | |
Leatherback Baloth | |
{G}{G}{G} Creature — Beast 4/5 | |
Lightkeeper of Emeria | |
{3}{W} Creature — Angel Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4 | |
Loam Lion | |
{W} Creature — Cat Loam Lion gets +1/+2 as long as you control a Forest. 1/1 | |
Lodestone Golem | |
{4} Artifact Creature — Golem Nonartifact spells cost {1} more to cast. 5/3 | |
Marshal's Anthem | |
{2}{W}{W} Enchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. | |
Marsh Threader | |
{1}{W} Creature — Kor Scout Swampwalk 2/1 | |
Mire's Toll | |
{B} Sorcery Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. | |
Mordant Dragon | |
{3}{R}{R}{R} Creature — Dragon Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 | |
Mysteries of the Deep | |
{4}{U} Instant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. | |
Nature's Claim | |
{G} Instant Destroy target artifact or enchantment. Its controller gains 4 life. | |
Nemesis Trap | |
{4}{B}{B} Instant — Trap If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. | |
Novablast Wurm | |
{3}{G}{G}{W}{W} Creature — Wurm Whenever Novablast Wurm attacks, destroy all other creatures. 7/7 | |
Omnath, Locus of Mana | |
{2}{G} Legendary Creature — Elemental Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. 1/1 | |
Perimeter Captain | |
{W} Creature — Human Soldier Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 | |
Permafrost Trap | |
{2}{U}{U} Instant — Trap If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | |
Pilgrim's Eye | |
{3} Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 | |
Pulse Tracker | |
{B} Creature — Vampire Rogue Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1 | |
Quag Vampires | |
{B} Creature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 | |
Quest for Renewal | |
{1}{G} Enchantment Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. | |
Quest for the Goblin Lord | |
{R} Enchantment Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. | |
Quest for the Nihil Stone | |
{B} Enchantment Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. | |
Quest for Ula's Temple | |
{U} Enchantment At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. | |
Raging Ravine | |
Land Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. | |
Razor Boomerang | |
{3} Artifact — Equipment Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} | |
Refraction Trap | |
{3}{W} Instant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. | |
Rest for the Weary | |
{1}{W} Instant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. | |
Ricochet Trap | |
{3}{R} Instant — Trap If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. | |
Roiling Terrain | |
{2}{R}{R} Sorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. | |
Ruin Ghost | |
{1}{W} Creature — Spirit {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1 | |
Rumbling Aftershocks | |
{4}{R} Enchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. | |
Ruthless Cullblade | |
{1}{B} Creature — Vampire Warrior Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 | |
Scrib Nibblers | |
{2}{B} Creature — Rat {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1 | |
Searing Blaze | |
{R}{R} Instant Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. | |
Seer's Sundial | |
{4} Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. | |
Sejiri Merfolk | |
{1}{U} Creature — Merfolk Soldier As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/1 | |
Sejiri Steppe | |
Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. | |
Selective Memory | |
{3}{U} Sorcery Search your library for any number of nonland cards and exile them. Then shuffle your library. | |
Shoreline Salvager | |
{3}{B} Creature — Surrakar Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 | |
Skitter of Lizards | |
{R} Creature — Lizard Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 | |
Slavering Nulls | |
{1}{R} Creature — Goblin Zombie Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1 | |
Slingbow Trap | |
{3}{G} Instant — Trap If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. | |
Smoldering Spires | |
Land Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R} to your mana pool. | |
Snapping Creeper | |
{2}{G} Creature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3 | |
Spell Contortion | |
{2}{U} Instant Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. | |
Stirring Wildwood | |
Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. | |
Stoneforge Mystic | |
{1}{W} Creature — Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. 1/2 | |
Stone Idol Trap | |
{5}{R} Instant — Trap Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. | |
Strength of the Tajuru | |
{X}{G}{G} Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. | |
Summit Apes | |
{3}{G} Creature — Ape As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. 5/2 | |
Surrakar Banisher | |
{4}{U} Creature — Surrakar When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. 3/3 | |
Talus Paladin | |
{3}{W} Creature — Human Knight Ally Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. 2/3 | |
Tectonic Edge | |
Land {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. | |
Terastodon | |
{6}{G}{G} Creature — Elephant When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. 9/9 | |
Terra Eternal | |
{2}{W} Enchantment All lands are indestructible. | |
Thada Adel, Acquisitor | |
{1}{U}{U} Legendary Creature — Merfolk Rogue Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. 2/2 | |
Tideforce Elemental | |
{2}{U} Creature — Elemental {U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. 2/1 | |
Tomb Hex | |
{2}{B} Instant Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. | |
Treasure Hunt | |
{1}{U} Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. | |
Tuktuk Scrapper | |
{3}{R} Creature — Goblin Artificer Ally Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. 2/2 | |
Urge to Feed | |
{B}{B} Instant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. | |
Vapor Snare | |
{4}{U} Enchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. | |
Vastwood Animist | |
{2}{G} Creature — Elf Shaman Ally {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1 | |
Vastwood Zendikon | |
{4}{G} Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. | |
Veteran's Reflexes | |
{W} Instant Target creature gets +1/+1 until end of turn. Untap that creature. | |
Voyager Drake | |
{3}{U} Creature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3 | |
Walking Atlas | |
{2} Artifact Creature — Construct {T}: You may put a land card from your hand onto the battlefield. 1/1 | |
Wind Zendikon | |
{U} Enchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. | |
Wolfbriar Elemental | |
{2}{G}{G} Creature — Elemental Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. 4/4 | |
Wrexial, the Risen Deep | |
{3}{U}{U}{B} Legendary Creature — Kraken Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. 5/8 |