Magic: The Gathering Comprehensive Rules Changes
Core Set - Ninth Edition to Ravnica: City of Guilds (Single Change View)
Old rule (Core Set - Ninth Edition) | New rule (Ravnica: City of Guilds) |
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Leaves Play [Click to view all changes.] | |
Leaves Play A permanent leaves play when it moves from the in-play zone to any other zone. See rule 410.10c. If a token leaves play, it ceases to exist. This is a state-based effect. See rule 420.5. If a permanent leaves play and later returns to play, it's treated as an entirely new permanent with no "memory" of anything from its former existence. (Phasing is an exception to this; see rule 502.15, "Phasing.") |
Leaves Play A permanent leaves play when it moves from the in-play zone to any other zone (see rule 410.10c) or when its owner leaves the game (see rule 600.4a). If a token leaves play, it ceases to exist. This is a state-based effect. See rule 420.5. If a permanent leaves play and later returns to play, it's treated as an entirely new permanent with no "memory" of anything from its former existence. (Phasing is an exception to this; see rule 502.15, "Phasing." Permanents that phase out also don't trigger any comes-into-play or leaves-play abilities.) |