Magic: The Gathering Comprehensive Rules Changes
Guildpact to Dissension (Single Change View)
Old rule (Guildpact) | New rule (Dissension) |
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Toughness [Click to view all changes.] | |
Toughness The number after the slash printed on the lower right corner of a creature card is the creature's toughness. See rule 208, "Power/Toughness." A creature that's been dealt damage greater than or equal to its toughness (and greater than 0) has lethal damage and will be destroyed the next time any player would receive priority. This is a state-based effect. Some objects have toughness represented by * instead of a number. The object has a characteristic-setting ability that sets its toughness according to some stated condition. The * is 0 while the object isn't in play. |
Toughness The number after the slash printed on the lower right corner of a creature card is its toughness. See rule 208, "Power/Toughness." A creature that's been dealt damage greater than or equal to its toughness (and greater than 0) has lethal damage and will be destroyed the next time any player would receive priority. This is a state-based effect. Some creature cards have toughness represented by * instead of a number. The object has a characteristic-setting ability that sets its toughness according to some stated condition. The * is 0 while the object isn't in play. A noncreature permanent has no toughness, even if it's a card with a toughness printed on it (such as a Licid that's become an Aura). |