Magic: The Gathering Comprehensive Rules Changes
Lorwyn to Morningtide (Single Change View)
Old rule (Lorwyn) | New rule (Morningtide) |
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Cost [Click to view all changes.] | |
Cost Playing spells and activated abilities requires paying a cost. Most costs are paid in mana, but costs may also include paying life, tapping or sacrificing permanents, discarding cards, and so on. A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 424, "Costs," rule 203, "Mana Cost and Color," and rule 403, "Activated Abilities." Some spells and abilities have no cost. In such instances, the cost can't be paid. |
Cost A cost is an action or payment necessary to take another action or to stop another action from taking place. Playing spells and activated abilities requires paying a cost. Most costs are paid in mana, but costs may also include paying life, tapping or sacrificing permanents, discarding cards, and so on. A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 424, "Costs," rule 203, "Mana Cost and Color," and rule 403, "Activated Abilities." Some spells and abilities have no cost. In such instances, the cost can't be paid. |