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Magic: The Gathering Comprehensive Rules Changes

Lorwyn to Morningtide (Single Change View)

General changes

Old rule (Lorwyn) New rule (Morningtide)

300.2.

A phase or step ends when the stack is empty and all players pass in succession. No game events can occur between turns, phases, or steps. Simply having the stack become empty doesn't cause the phase or step to end; all players have to pass with the stack empty. Because of this, each player gets a chance to add new things to the stack before the current phase or step ends.

300.2.

A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. No game events can occur between turns, phases, or steps. Simply having the stack become empty doesn't cause such a phase or step to end; all players have to pass with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends. A step in which no players receive priority ends when all specified actions that take place during that step are completed. The only such steps are the untap step (see rule 302) and certain cleanup steps (see rule 314).