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Magic: The Gathering Comprehensive Rules Changes

Morningtide to Shadowmoor (Single Change View)

General changes

Old rule (Morningtide) New rule (Shadowmoor)

Power

Power is a characteristic that only creatures have. The number before the slash printed on the lower right corner of a creature card is its power. See rule 208, "Power/Toughness." Creatures that attack or block assign combat damage equal to their power. See rule 310, "Combat Damage Step." Some creature cards have power represented by * instead of a number. The object has a characteristic-defining ability that sets its power according to some stated condition. This ability functions in all zones. A noncreature permanent has no power, even if it's a card with a power printed on it (such as a Licid that's become an Aura).

Power

Power is a characteristic that only creatures have. The number before the slash printed on the lower right corner of a creature card is its power. See rule 208, "Power/Toughness." Creatures that attack or block assign combat damage equal to their power. See rule 310, "Combat Damage Step." Some creature cards have power represented by * instead of a number. The object has a characteristic-defining ability that sets its power according to some stated condition. This ability functions everywhere, even outside the game. A noncreature permanent has no power, even if it's a card with a power printed on it (such as a Licid that's become an Aura).