Magic: The Gathering Comprehensive Rules Changes
Time Spiral to Planar Chaos (Single Change View)
Old rule (Time Spiral) | New rule (Planar Chaos) |
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104.2. [Click to view all changes.] | |
104.2. If a creature's power or toughness, a mana cost, a player's life total, or an amount of damage would be less than 0, it's treated as 0 for all purposes except changing that total. If anything needs to use a number that can't be determined, it uses 0 instead. Example: If a 3/3 creature gets -5/-0, it deals 0 damage in combat. But to raise its power back to 1, you'd have to give it +3/+0 (3 minus 5 plus 3 is 1). Example: If you control no permanents, the "highest converted mana cost among permanents you control" can't be determined, so 0 is used instead. |
104.2. If a numerical value (such as a creature's power, toughness, or total power and toughness; a mana cost; a player's life total; or an amount of damage) would be less than 0, it's treated as 0 for all purposes except changing that total, if applicable. If anything needs to use a number that can't be determined, it uses 0 instead. Example: If a 3/3 creature gets -5/-0, it deals 0 damage in combat. But to raise its power back to 1, you'd have to give it +3/+0 (3 minus 5 plus 3 is 1). Example: If you control no permanents, the "highest converted mana cost among permanents you control" can't be determined, so 0 is used instead. |